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All Outputs (2099)

‘Keeping the Machines Alive’: Repairing and Maintaining the Fairlight CMI.
Presentation / Conference Contribution
Harkins, P. (2023, June). ‘Keeping the Machines Alive’: Repairing and Maintaining the Fairlight CMI. Paper presented at Innovation In Music Conference 2023, Edinburgh, UK

The story of the Fairlight CMI is a story of misuse. Designed primarily as a digital synthesizer for the imitation of acoustic instruments, it was used in the worlds of popular music to sample the sounds of everyday life and pre-existing recordings.... Read More about ‘Keeping the Machines Alive’: Repairing and Maintaining the Fairlight CMI..

Walking, Observing and Making – Rethinking Plastics in Edinburgh
Presentation / Conference Contribution
Tao, C. X., Vettese, S., & Anastasiadou, C. (2024, March). Walking, Observing and Making – Rethinking Plastics in Edinburgh. Paper presented at Eighteenth International Conference on Design Principles & Practices, Valencia, Spain

Plastic is a widely used material with great longevity, if designed, utilised, and re-used properly. However, the average usable lifespan for single-use plastic products is as little as 15 minutes and generally ends in landfill. The over consumption... Read More about Walking, Observing and Making – Rethinking Plastics in Edinburgh.

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety
Presentation / Conference Contribution
Charissis, V. (2023, December). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. Presented at 30th International Display Workshop, Niigata, Japan

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
Presentation / Conference Contribution
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (2024, June). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments. Presented at 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italy

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

Filmmaking practice-as-research: a case study in pursuit of subtext through AI generated dialogue
Presentation / Conference Contribution
Gray, P. (2023, September). Filmmaking practice-as-research: a case study in pursuit of subtext through AI generated dialogue. Paper presented at MeCCSA 2023, Glasgow

Practice led research in filmmaking and screenwriting that explores the potential for creating meaningful dialogue with subtext, through the use of AI chat bots. The presentation will include a short film alongside a case study paper, exploring the... Read More about Filmmaking practice-as-research: a case study in pursuit of subtext through AI generated dialogue.

From Film Bang to Filming Boom: Fifty Years of Career Development Strategies in the Scottish Screen Production Sector
Presentation / Conference Contribution
Correia, N. (2024, April). From Film Bang to Filming Boom: Fifty Years of Career Development Strategies in the Scottish Screen Production Sector. Paper presented at 12th BAFTSS Conference (British Association of Film, Television and Screen Studies) 2024, University of Sussex, Brighton

This paper demonstrates how the Scottish film and television production sector has evolved during the last half-century and discusses the strategies of Scottish-based freelancers to sustain and advance their careers. In the mid-1970s screen productio... Read More about From Film Bang to Filming Boom: Fifty Years of Career Development Strategies in the Scottish Screen Production Sector.

Songs for the Falling Angel - a case study examining one example of 'digging' in a closed archive to uncover an interdisciplinary research topic
Presentation / Conference Contribution
Scott, A. (2023, December). Songs for the Falling Angel - a case study examining one example of 'digging' in a closed archive to uncover an interdisciplinary research topic. Paper presented at Media Studies Seminar: Rethinking Broadcast Archives - Dig, Deconstruct, Display, British Film Institute, London

Paper and creative practice film presented at the FIAT/IFTA (International Federation of Television Archives) Symposium

Songs for the Falling Angel - a case study examining one example of 'Digging' in a closed archive to uncover an interdisciplinary research topic
Presentation / Conference Contribution
Scott, A. (2023, December). Songs for the Falling Angel - a case study examining one example of 'Digging' in a closed archive to uncover an interdisciplinary research topic. Paper presented at Media Studies Seminar 2023: Rethinking Broadcast Archives: Dig, Deconstruct, Display, London, UK

Paper and creative practice film presented to this International Symposium of the Media Studie Commission of FIAT/IFTA (International Federation of Television Archives). The paper investigates the legacy and impact of my 1991 ITV 60 minute television... Read More about Songs for the Falling Angel - a case study examining one example of 'Digging' in a closed archive to uncover an interdisciplinary research topic.

Using steam to power equality and democracy in vaccination decision making in the face of climate apartheid
Presentation / Conference Contribution
MacDonald, I., Firth, R., Healey, C., Malone, E., & McDermott, A. (2022, November). Using steam to power equality and democracy in vaccination decision making in the face of climate apartheid. Presented at Cumulus Detroit 2022: Design For Adaptation, Detroit

Technology and science are often promoted as the answer to the climate crisis, but changing human behavior from a user-centric position requires a humanistic and design thinking approach (Brown, 2009). If climate apartheid is to be challenged to decr... Read More about Using steam to power equality and democracy in vaccination decision making in the face of climate apartheid.

Contextualisation of an unpublished document as text collage: Tate Jukka and Pekka (2016)
Presentation / Conference Contribution
Turtola, N. (2023, November). Contextualisation of an unpublished document as text collage: Tate Jukka and Pekka (2016). Presented at AOR2023: The eighth Art of Research conference 2023 - “Re-Imagining, Aalto University, Espoo, Finland

The purpose of this article is to contextualise an unpublished document titled Tate Jukka and Pekka (2016) through the method of experimental writing: text collage. Contextualisation happens through a literature review, re-visioning and returning to... Read More about Contextualisation of an unpublished document as text collage: Tate Jukka and Pekka (2016).

The Non-Identity Problem: thought experiments in the ethics of designing for future people
Presentation / Conference Contribution
Buwert, P., & Sinclair, M. (2024, June). The Non-Identity Problem: thought experiments in the ethics of designing for future people. Presented at DRS 2024, Boston, USA

The Non-Identity Problem (NIP) is a philosophical puzzle which challenges our intuitive assumptions and reasoning around the question of our moral obligations towards ‘future people’. This paper explores the significance of the NIP for design, an act... Read More about The Non-Identity Problem: thought experiments in the ethics of designing for future people.

Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces
Presentation / Conference Contribution
Okeefe, B. J., Resmini, A., Flint, T., Chirico, A., Carter, A. R. L., Mastermaker, M., Lindenfalk, B., & Sturdee, M. (2024, July). Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces. Presented at Designing Interactive Systems Conference, Copenhagen, Denmark

Digital transformation is increasingly blurring the line between what software is and what the physical world can be. This requires designers to harmoniously blend digital and physical products, services, and spaces to orchestrate meaningful experien... Read More about Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces.

Art Directing Blended Experiences
Presentation / Conference Contribution
Mastermaker, M., Okeefe, B. J., Flint, T., & Resmini, A. (2024, July). Art Directing Blended Experiences. Presented at Designing Interactive Systems Conference, Copenhagen, Denmark

Interactions between the physical and the digital have become increasingly ubiquitous. They are particularly challenging to visualize and illustrate, as they usually unfold over time and space and involve multiple devices, locations, services, and ac... Read More about Art Directing Blended Experiences.

A Machine Responds to the Preoccupations of an Ageing Man
Presentation / Conference Contribution
Holmes, P. (2024, December). A Machine Responds to the Preoccupations of an Ageing Man. Paper presented at "Memory, Melancholy and Nostalgia" International Interdisciplinary Conference, Gdansk, Poland