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Art Directing Blended Experiences

Mastermaker, Michael; Okeefe, Brian J; Flint, Tom; Resmini, Andrea

Authors

Michael Mastermaker

Brian J Okeefe

Andrea Resmini



Abstract

Interactions between the physical and the digital have become increasingly ubiquitous. They are particularly challenging to visualize and illustrate, as they usually unfold over time and space and involve multiple devices, locations, services, and actors. Traditional approaches to sketching user experiences and storyboarding fall short of clearly illustrating how meaningful relationships between people, things, technology, and places are created when they are consistently transitioning from physical spaces into digital spaces and back again. To address this gap, the pictorial showcases how a design framework based on blending theory informs our illustrative best practices and techniques for Art Directing Blended Experiences. The pictorial further discusses the opportunities and challenges of this narrative sketching technique to help designers further explore and capture the essence of how things, relationships, people, and change weave together new personal social spaces and deeper meanings of physical place.

Citation

Mastermaker, M., Okeefe, B. J., Flint, T., & Resmini, A. (2024, July). Art Directing Blended Experiences. Presented at Designing Interactive Systems Conference, Copenhagen, Denmark

Presentation Conference Type Conference Paper (published)
Conference Name Designing Interactive Systems Conference
Start Date Jul 1, 2024
End Date Jul 5, 2024
Acceptance Date Jul 1, 2024
Publication Date 2024
Deposit Date Jul 10, 2024
Publisher Association for Computing Machinery (ACM)
Peer Reviewed Peer Reviewed
Pages 3551 - 3562
Book Title DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference
ISBN 9798400705830
DOI https://doi.org/10.1145/3643834.3665970
Keywords Blended Experiences, Illustration, Storytelling, UX


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