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All Outputs (4)

Caught between real and virtual worlds. (2001)
Book Chapter
Turner, P., & Turner, S. (2001). Caught between real and virtual worlds. In J. Bawa, P. Dorazio, & L. Trenner (Eds.), The Usability Business: Making the Web Work (60-70). Springer-Verlag

This chapter describes how we, as HCI practitioners, contributed to the design of a collaborative virtual environment-based simulator. This simulator is to be used by senior maritime professionals to practice and acquire safety-critical skills throug... Read More about Caught between real and virtual worlds..

Getting the story straight (2001)
Presentation / Conference Contribution
McCall, R., Turner, P., Turner, S., & McCall, R. (2001). Getting the story straight. In A. Blandford, J. Vanderdonckt, & P. Gray (Eds.), People and Computers XV-Interaction without frontiers: joint proceedings of HCI 2001 and IHM 2001 (267-278). https://d

We argue that the use of a user-centred design approach necessarily involves some form of story telling or narrative. Given that both the potential end-users and the designers themselves often (perhaps usually) have different interests and points-of-... Read More about Getting the story straight.

Describing team work with activity theory (2001)
Journal Article
Turner, P., & Turner, S. (2001). Describing team work with activity theory. Cognition, Technology and Work, 3, 127-139. https://doi.org/10.1007/pl00011528

The proposal that activity theory might serve as a model or theory for computer-supported cooperative working remains an open question. Here we demonstrate the usefulness of activity theory in elucidating a series of small group software design meeti... Read More about Describing team work with activity theory.