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All Outputs (30)

Implementing responsible innovation: the role of the meso-level(s) between project and organisation (2024)
Journal Article
Stahl, B. C., Portillo, V., Wagner, H., Craigon, P. J., Darzentas, D., De Ossorno Garcia, S., Dowthwaite, L., Greenhalgh, C., Middleton, S. E., Nichele, E., Wagner, C., & Webb, H. (2024). Implementing responsible innovation: the role of the meso-level(s) between project and organisation. Journal of Responsible Innovation, 11(1), Article 2370934. https://doi.org/10.1080/23299460.2024.2370934

Much of academic discussion of responsible innovation (RI) has focused on RI integration into research projects. In addition, significant attention has also been paid to RI structures and policies at the research policy and institutional level. This... Read More about Implementing responsible innovation: the role of the meso-level(s) between project and organisation.

Infrastructures for Virtual Volunteering at Online Music Festivals (2023)
Journal Article
Benford, S., Manninen, K., Martindale, S., Hazzard, A., Martinez Avila, J. P., Tennent, P., Spence, J., Castle-Green, T., Brundell, P., Barnard, P., & Darzentas, D. P. (2023). Infrastructures for Virtual Volunteering at Online Music Festivals. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW1), Article 65. https://doi.org/10.1145/3579498

Volunteering benefits recipients, volunteers, communities, and society, while digital technologies establish new opportunities for virtual volunteering. We describe how volunteers transitioned the UK's long-established Oxjam grassroots music festival... Read More about Infrastructures for Virtual Volunteering at Online Music Festivals.

"More Than a Cliché": Experiencing Hybrid Gifting in the Wild (2023)
Journal Article
Spence, J., Koleva, B., Benford, S., Darzentas, D., Flintham, M., Glover, K., Wagner, H., Gibson, R., & Thorn, E. (2023). "More Than a Cliché": Experiencing Hybrid Gifting in the Wild. ACM transactions on computer-human interaction, 30(4), Article 55. https://doi.org/10.1145/3577015

Gifting is socially and economically important. Studies of gifting physical objects have revealed motivations, values, and the tensions between them, while HCI research has revealed weaknesses of digital gifting and explored possibilities of hybrid g... Read More about "More Than a Cliché": Experiencing Hybrid Gifting in the Wild.

Data-inspired co-design for museum and gallery visitor experiences (2022)
Journal Article
Darzentas, D., Cameron, H., Wagner, H., Craigon, P., Bodiaj, E., Spence, J., Tennent, P., & Benford, S. (2022). Data-inspired co-design for museum and gallery visitor experiences. Artificial intelligence for engineering design, analysis and manufacturing : AI EDAM, 36, https://doi.org/10.1017/s0890060421000317

The capture and analysis of diverse data is widely recognized as being vital to the design of new products and services across the digital economy. We focus on its use to inspire the co-design of visitor experiences in museums as a distinctive case t... Read More about Data-inspired co-design for museum and gallery visitor experiences.

Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement (2021)
Journal Article
Spence, J., Darzentas, D., Cameron, H., Huang, Y., Adams, M., Farr, J. R., Tandavanitj, N., & Benford, S. (2022). Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement. Human-Computer Interaction, 37(2), 180-210. https://doi.org/10.1080/07370024.2021.1923496

HCI has recently increased its interest in the domains of museums and gifting. The former is often oriented primarily towards the past, while the latter is often oriented towards the future, in terms of anticipating the receiver’s reactions. Our arti... Read More about Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement.

Thresholds: Embedding Virtual Reality in the Museum (2020)
Journal Article
Tennent, P., Martindale, S., Benford, S., Darzentas, D., Brundell, P., & Collishaw, M. (2020). Thresholds: Embedding Virtual Reality in the Museum. Journal on Computing and Cultural Heritage, 13(2), Article 12. https://doi.org/10.1145/3369394

We examine the experience of Thresholds, a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the... Read More about Thresholds: Embedding Virtual Reality in the Museum.

Demo hour (2019)
Journal Article
Mann, D., Benford, S., Hazzard, A., Chamberlain, A., Darzentas, D., Avila, J. P. M., …Otte, L. (2019). Demo hour. Interactions, 26(4), 8-11. https://doi.org/10.1145/3338074

Abstract not available.

The Data Driven Lives of Wargaming Miniatures
Presentation / Conference Contribution
Darzentas, D. P., Brown, M. A., Flintham, M., & Benford, S. (2015, April). The Data Driven Lives of Wargaming Miniatures. Presented at CHI '15: CHI Conference on Human Factors in Computing Systems, Seoul, Republic of Korea

We present an ethnographic study of the practice of miniature wargaming in order to shed light onto the complex lives of physical things and the ways in which they acquire data footprints. We take an extended view of the practice, revealing how peopl... Read More about The Data Driven Lives of Wargaming Miniatures.

Greetings from Silicon Heaven: Postcards from the IoT Afterlife
Presentation / Conference Contribution
Primlani, N., Darzentas, D. P., Lindley, J., Coulton, P., Sailaja, N., Urquhart, L. D., Castle-Green, T., Stead, M., Lechelt, S., Owen, V., & Dubey, N. (2024, October). Greetings from Silicon Heaven: Postcards from the IoT Afterlife. Presented at NordiCHI Adjunct 2024: Nordic Conference on Human Computer Interaction, Uppsala, Sweden

As the importance of minimising e-waste and increasing sustainability increase, exploring the design matters impacting the transience of digital technologies has become a key concern. In this workshop we will explore this through the metaphorical len... Read More about Greetings from Silicon Heaven: Postcards from the IoT Afterlife.

Sensitive Pictures: Emotional Interpretation in the Museum
Presentation / Conference Contribution
Benford, S. D., Sundnes Løvlie, A., Ryding, K., Rajkowska, P., Bodiaj, E., Paris Darzentas, D., Cameron, H., Spence, J., Egede, J., & Spanjevic, B. (2022, April). Sensitive Pictures: Emotional Interpretation in the Museum. Presented at CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA

Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and Affective Interaction. We describe Sensitive Pictures, an emotional vis... Read More about Sensitive Pictures: Emotional Interpretation in the Museum.

Distance: digital immersive technologies and craft engagement
Presentation / Conference Contribution
Panneels, I., Helgason, I., Smyth, M., Darzentas, D., Hocking, L., & Shillito, A.-M. (2023, April). Distance: digital immersive technologies and craft engagement. Presented at Cumulus Conference: Connectivity and Creativity in times of Conflict, Antwerp, Belgium

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

C&C Festival of Hybrid Gifting
Presentation / Conference Contribution
Spence, J., Koleva, B., Flintham, M., Thorn, E., Glover, K., Gibson, R., Benford, S. D., Kwon, H., Darzentas, D. P., & Wagner, H. G. (2023, June). C&C Festival of Hybrid Gifting. Presented at 15th Conference on Creativity and Cognition, Online

This workshop uses the outputs of a two-year Research through Design project as a springboard for bringing together a community of researchers interested in Hybrid Gifting. We have discovered that the many creative and socio-psychological processes i... Read More about C&C Festival of Hybrid Gifting.

“It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories
Presentation / Conference Contribution
Gibson, R., Babbage, C. M., Wagner, H. G., Price, D. J., Martindale, S., Chadborn, N. H., Ito-Jaeger, S., Darzentas, D. P., Webb, H., Jacobs, R., Atabey, A., Koleva, B., Flintham, M., Winklhofer, H., Urquhart, L. D., & Perez Vallejos, E. (2023, July). “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. Presented at 2023 ACM Designing Interactive Systems Conference, Pitsburgh, PA, US

We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distingui... Read More about “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.

HiStory: a hierarchical storyboard interface design for video browsing on mobile devices
Presentation / Conference Contribution
Hürst, W., & Darzentas, D. (2012, December). HiStory: a hierarchical storyboard interface design for video browsing on mobile devices. Presented at MUM '12: 11th International Conference on Mobile and Ubiquitous Multimedia, Ulm, Germany

This paper presents an interactive thumbnail-based video browser for mobile devices such as smartphones featuring a touch screen. Developed as part of on-going research and supported by user studies, it introduces HiStory, a hierarchical storyboard d... Read More about HiStory: a hierarchical storyboard interface design for video browsing on mobile devices.

UbiFix: Tackling Repairability Challenges in Smart Devices
Presentation / Conference Contribution
Sailaja, N., Castle-Green, T., Coulton, P., Stead, M., Lindley, J. G., Urquhart, L. D., & Darzentas, D. (2023, October). UbiFix: Tackling Repairability Challenges in Smart Devices. Presented at UbiComp/ISWC '23: The 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing, Cancun, Quintana Roo, Mexico

IoT products are increasingly becoming the default, with non-IoT versions of common hardware (e.g., TVs and printers) harder to find. Alongside this adoption surge, lack of support, outdated security, and planned obsolescence present concerning susta... Read More about UbiFix: Tackling Repairability Challenges in Smart Devices.

Proceedings of the 18th International Audio Mostly Conference
Presentation / Conference Contribution
(2023, August). Proceedings of the 18th International Audio Mostly Conference. Presented at AM '23: Audio Mostly 2023, Edinburgh

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

Creating Sustainable Internet of Things Futures: Aligning Legal and Design Research Agendas.
Presentation / Conference Contribution
Urquhart, L. D., Lechelt, S., Terras, M., Sailaja, N., Rezk, A. M., Castle-Green, T., Darzentas, D. P., Primlani, N., Owen, V., & Stead, M. (2024, July). Creating Sustainable Internet of Things Futures: Aligning Legal and Design Research Agendas. Presented at DIS '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark

The way consumer Internet of Things (IoT) devices are built is leading to electronic waste (eWaste) growth. This arises from planned obsolescence, bundling of ‘smartness’ creating more routes to device failure, and lacking hardware modularity and rep... Read More about Creating Sustainable Internet of Things Futures: Aligning Legal and Design Research Agendas..

Interdisciplinary Reflections on Games and Human Values
Presentation / Conference Contribution
Darzentas, D. P., & Urquhart, L. (2015, October). Interdisciplinary Reflections on Games and Human Values. Presented at CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play, London

We explore the interaction between digital games and human values. HCI as a field is increasingly focused on the importance of engaging with broader discussions around human values. Games are an ideal medium for reflecting on social, ethical and poli... Read More about Interdisciplinary Reflections on Games and Human Values.

Accountable Artefacts: The Case of the Carolan Guitar
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., Hoare, M., & Darzentas, D. (2016, May). Accountable Artefacts: The Case of the Carolan Guitar. Presented at CHI'16: CHI Conference on Human Factors in Computing Systems, San Jose, California, USA

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable Artefacts: The Case of the Carolan Guitar.