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All Outputs (2)

Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. (2015)
Book Chapter
Smyth, M., Benyon, D., McCall, R., O’Neill, S., & Carroll, F. (2015). Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. In M. Lombard, F. Biocca, J. Freeman, W. IJsselsteijn, & R. J. Schaevitz (Eds

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”. The aim of the pr... Read More about Patterns of place: an integrated approach for the design and evaluation of real and virtual environments..

Designing Blended Spaces for Collaboration. (2015)
Book Chapter
Benyon, D., & Mival, O. (2015). Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence (18-39). Konigswinter, Germany: De Gruyter. https://doi.org/10.1515/9783110

In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environment (ICE). The paper provides some background theory on blended spaces derive... Read More about Designing Blended Spaces for Collaboration..