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All Outputs (21)

Scottish Mountain Soundscapes (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, June). Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy

Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delves into people’s experiences of mountain soundscapes, with a focus on the i... Read More about Scottish Mountain Soundscapes.

An End-to-End Musical Instrument System That Translates Electromyogram Biosignals to Synthesized Sound (2024)
Journal Article
Tanaka, A., Visi, F., Di Donato, B., Klang, M., & Zbyszyński, M. (2024). An End-to-End Musical Instrument System That Translates Electromyogram Biosignals to Synthesized Sound. Computer Music Journal, 47(1), 64-84. https://doi.org/10.1162/comj_a_00672

This article presents a custom system combining hardware and sortware that sense physiological signals of the performer's body resulting from muscle contraction and translates them to computer-synthesized sound. Our goal was to build upon the history... Read More about An End-to-End Musical Instrument System That Translates Electromyogram Biosignals to Synthesized Sound.

Sign in Human-Sound Interaction (2022)
Book Chapter
Di Donato, B. (2022). Sign in Human-Sound Interaction. In J. L. Drever, & A. Hugill (Eds.), Aural Diversity (187-192). Routledge. https://doi.org/10.4324/9781003183624-21

This chapter explores the concept of Human–Sound Interaction (HSI) in music performance in the context of Aural Diversity. HSI focuses on human factors in experiencing sound and how this affects interaction with instruments. HSI looks at people’s div... Read More about Sign in Human-Sound Interaction.

Procedural Audio For Virtual Environments Workshop (2022)
Presentation / Conference Contribution
Di Donato, B., & Selfridge, R. (2022, September). Procedural Audio For Virtual Environments Workshop. Presented at Audio Mostly, St. Pölten, Austria

Sound design is a crucial aspect of interactive virtual environments (VEs). Often, this activity is fixated by the constraints of the tools we use or our perception of that medium. In this on-site workshop, we present methods to model sound-producing... Read More about Procedural Audio For Virtual Environments Workshop.

From a PhD to Assisting BioMusic Research (2021)
Book Chapter
Di Donato, B. (2021). From a PhD to Assisting BioMusic Research. In C. Vear (Ed.), The Routledge International Handbook of Practice-Based Research (642-649). Routledge. https://doi.org/10.4324/9780429324154-50

This chapter describes the author’s practice and experience in transitioning from being a PhD in Music Technology candidate to a research assistant on a large-scale funded project. Both research works were delivered in a multidisciplinary environment... Read More about From a PhD to Assisting BioMusic Research.

Disembodied Voice (2021)
Exhibition / Performance
Di Donato, B. (2021). Disembodied Voice. [Music Performance]. Performed at Naples (Italy). 27 November 2021 - 27 November 2021. (Unpublished)

Disembodied Voice, for live electronics and voice, uses of electroacoustic technologies to disembody the voice from its singer.
The singer will articulate and conduct her voice across the audience through the embodiment of sound manipulations.
The... Read More about Disembodied Voice.

Disembodied Voice (2021)
Exhibition / Performance
Di Donato, B. Disembodied Voice. [Live performance]. Performed at Matera Intermedia Festival 2021, Matera, Italy. 21 November 2021 - 5 December 2021

Disembodied Voice, for live electronics and voice, uses of electroacoustic technologies to disembody the voice from its singer.
The singer will articulate and conduct her voice across the audience through the embodiment of sound manipulations.
The... Read More about Disembodied Voice.

Quantum GestART: identifying and applying correlations between mathematics, art, and perceptual organization (2020)
Journal Article
Mannone, M., Favali, F., Di Donato, B., & Turchet, L. (2021). Quantum GestART: identifying and applying correlations between mathematics, art, and perceptual organization. Journal of Mathematics and Music, 15(1), 62-94. https://doi.org/10.1080/17459737.2020.1726691

Mathematics can help analyze the arts and inspire new artwork. Mathematics can also help make transformations from one artistic medium to another, considering exceptions and choices, as well as artists' individual and unique contributions. We propose... Read More about Quantum GestART: identifying and applying correlations between mathematics, art, and perceptual organization.

HarpCI, Empowering Performers to Control and Transform Harp Sounds in Live Performance (2019)
Journal Article
Di Donato, B., Dooley, J., & Coccioli, L. (2019). HarpCI, Empowering Performers to Control and Transform Harp Sounds in Live Performance. Contemporary Music Review, 38(6), 667-686. https://doi.org/10.1080/07494467.2019.1706351

The goal of our research is to provide harpists with the tools to control and transform the sounds of their instrument in a natural and musical way. We consider the development of music with live electronics, with particular reference to the harp rep... Read More about HarpCI, Empowering Performers to Control and Transform Harp Sounds in Live Performance.

Improvising through the senses: a performance approach with the indirect use of technology (2018)
Journal Article
Michailidis, T., Dooley, J., Granieri, N., & Di Donato, B. (2018). Improvising through the senses: a performance approach with the indirect use of technology. Digital Creativity, 29(2-3), 149-164. https://doi.org/10.1080/14626268.2018.1511600

This article explores and proposes new ways of performing in a technology-mediated environment. We present a case study that examines feedback loop relationships between a dancer and a pianist. Rather than using data from sensor technologies to direc... Read More about Improvising through the senses: a performance approach with the indirect use of technology.

The digital Foley: what Foley artists say about using audio synthesis
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, April). The digital Foley: what Foley artists say about using audio synthesis. Presented at 2024 AES 6th International Conference on Audio for Games, Tokyo, Japan

Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and Interaction Design (IXD) have been explored by the community to investigate t... Read More about The digital Foley: what Foley artists say about using audio synthesis.

Proceedings of the 18th International Audio Mostly Conference
Presentation / Conference Contribution
(2023, August). Proceedings of the 18th International Audio Mostly Conference. Presented at AM '23: Audio Mostly 2023, Edinburgh

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

Remote Acoustic Soundscape evaluation using Ambisonic recordings
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2023, September). Remote Acoustic Soundscape evaluation using Ambisonic recordings. Paper presented at Basic Auditory Science 2023, London, UK

The Acoustic Soundscape ISO standard has been used in previous work to assess the soundscape during soundwalks. This approach has different results and contributions to the field. However, there are several challenges to this approach, such as logist... Read More about Remote Acoustic Soundscape evaluation using Ambisonic recordings.

Building an Embodied Musicking Dataset for co-creative music-making
Presentation / Conference Contribution
Vear, C., Poltronieri, F., Di Donato, B., Zhang, Y., Benerradi, J., Hutchinson, S., Turowski, P., Shell, J., & Malekmohamadi, H. (2024, April). Building an Embodied Musicking Dataset for co-creative music-making. Presented at Evostar 2024: The Leading European Event on Bio‑Inspired Computation, Aberystwyth, Wales, United Kingdom

In this paper, we present our findings of the design, development and deployment of a proof-of-concept dataset that captures some of the physiological, musicological, and psychological aspects of embodied musicking. After outlining the conceptual ele... Read More about Building an Embodied Musicking Dataset for co-creative music-making.

tiNNbre: a timbre-based musical agent
Presentation / Conference Contribution
Bolzoni, A., Di Donato, B., & Laney, R. (2021, November). tiNNbre: a timbre-based musical agent. Presented at 2nd Nordic Sound and Music Conference, Aalborg University, Copenhagen [Online]

In this paper, we present tiNNbre, a generative music prototype-system that reacts to timbre gestures. By timbre gesture we mean a sonic (as opposed to body) gesture that mainly conveys artistic meaning through timbre rather than other sonic properti... Read More about tiNNbre: a timbre-based musical agent.

MyoSpat: A hand-gesture controlled system for sound and light projections manipulation
Presentation / Conference Contribution
Di Donato, B., Dooley, J., Hockman, J., Bullock, J., & Hall, S. (2017, October). MyoSpat: A hand-gesture controlled system for sound and light projections manipulation. Presented at International Computer Music Conference, Shanghai, China

We present MyoSpat, an interactive system that enables performers to control sound and light projections through hand-gestures. MyoSpat is designed and developed using the Myo armband as an input device and Pure Data (Pd) as an audiovisual engine. Th... Read More about MyoSpat: A hand-gesture controlled system for sound and light projections manipulation.

Designing Gestures for Continuous Sonic Interaction
Presentation / Conference Contribution
Tanaka, A., Di Donato, B., Zbyszynski, M., & Roks, G. (2019, June). Designing Gestures for Continuous Sonic Interaction. Presented at International Conference on New Interfaces for Musical Expression, Porto Alegre, Brazil

This paper presents a system that allows users to quickly try different ways to train neural networks and temporal modeling techniques to associate arm gestures with time varying sound. We created a software framework for this, and designed three int... Read More about Designing Gestures for Continuous Sonic Interaction.

Myo Mapper: a Myo armband to OSC mapper
Presentation / Conference Contribution
Di Donato, B., Bullock, J., & Tanaka, A. (2018, June). Myo Mapper: a Myo armband to OSC mapper. Presented at International Conference on New Interfaces for Musical Expression, Blacksburg, Virginia, USA

Myo Mapper is a free and open source cross-platform application to map data from the gestural device Myo armband into Open Sound Control (OSC) messages. It represents a ‘quick and easy’ solution for exploring the Myo’s potential for realising new int... Read More about Myo Mapper: a Myo armband to OSC mapper.

Gesture-Timbre Space: Multidimensional Feature Mapping Using Machine Learning and Concatenative Synthesis
Presentation / Conference Contribution
Zbyszyński, M., Di Donato, B., Visi, F., & Tanaka, A. (2019, October). Gesture-Timbre Space: Multidimensional Feature Mapping Using Machine Learning and Concatenative Synthesis. Presented at 14th International Symposium, CMMR 2019, Marseille, France

This chapter explores three systems for mapping embodied gesture, acquired with electromyography and motion sensing, to sound synthesis. A pilot study using granular synthesis is presented, followed by studies employing corpus-based concatenative syn... Read More about Gesture-Timbre Space: Multidimensional Feature Mapping Using Machine Learning and Concatenative Synthesis.

Human-Sound Interaction: Towards a Human-Centred Sonic Interaction Design approach
Presentation / Conference Contribution
Donato, B. D., Dewey, C., & Michailidis, T. (2020, July). Human-Sound Interaction: Towards a Human-Centred Sonic Interaction Design approach. Presented at MOCO '20: 7th International Conference on Movement and Computing, Jersey City, NJ, USA [Online]

In this paper, we explore human-centered interaction design aspects that determine the realisation and appreciation of musical works (installations, composition and performance), interfaces for sound design and musical expression, augmented instrumen... Read More about Human-Sound Interaction: Towards a Human-Centred Sonic Interaction Design approach.