@article { , title = {Sound Synthesis of Objects Swinging through Air Using Physical Models}, abstract = {A real-time physically-derived sound synthesis model is presented that replicates the sounds generated as an object swings through the air. Equations obtained from fluid dynamics are used to determine the sounds generated while exposing practical parameters for a user or game engine to vary. Listening tests reveal that for the majority of objects modelled, participants rated the sounds from our model as plausible as actual recordings. The sword sound effect performed worse than others, and it is speculated that one cause may be linked to the difference between expectations of a sound and the actual sound for a given object.}, doi = {10.3390/app7111177}, issue = {11}, journal = {Applied Sciences}, publicationstatus = {Published}, publisher = {MDPI}, volume = {7}, keyword = {sound synthesis, physical modelling, aeroacoustics, sound effects, real-time, game audio, virtual reality}, year = {2024}, author = {Selfridge, Rod and Moffat, David and Reiss, Joshua} }