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Outputs (8)

Artificial Eyes with Emotion and Light Responsive Pupils for Realistic Humanoid Robots (2021)
Journal Article
Strathearn, C. (2021). Artificial Eyes with Emotion and Light Responsive Pupils for Realistic Humanoid Robots. Informatics, 8(4), Article 64. https://doi.org/10.3390/informatics8040064

This study employs a novel 3D engineered robotic eye system with dielectric elastomer actuator (DEA) pupils and a 3D sculpted and colourised gelatin iris membrane to replicate the appearance and materiality of the human eye. A camera system for facia... Read More about Artificial Eyes with Emotion and Light Responsive Pupils for Realistic Humanoid Robots.

A Novel Speech to Mouth Articulation System for Realistic Humanoid Robots (2021)
Journal Article
Strathearn, C., & Minhua, M. (2021). A Novel Speech to Mouth Articulation System for Realistic Humanoid Robots. Journal of Intelligent and Robotic Systems, 101(3), Article 54. https://doi.org/10.1007/s10846-021-01332-2

A significant ongoing issue in realistic humanoid robotics (RHRs) is inaccurate speech to mouth synchronisation. Even the most advanced robotic systems cannot authentically emulate the natural movements of the human jaw, lips and tongue during verbal... Read More about A Novel Speech to Mouth Articulation System for Realistic Humanoid Robots.

A Framework for Constructing and Evaluating the Role of MR as a Holographic Virtual Guide in Museums (2021)
Journal Article
Hammady, R., Ma, M., Al-Kahla, Z., & Strathearn, C. (2021). A Framework for Constructing and Evaluating the Role of MR as a Holographic Virtual Guide in Museums. Virtual Reality, 25, 895-918. https://doi.org/10.1007/s10055-020-00497-9

Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in the tourism and cultural heritage sector. This study aims to reshape the museum experience by creating a highly engaging and immersive museum experience for... Read More about A Framework for Constructing and Evaluating the Role of MR as a Holographic Virtual Guide in Museums.

Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots (2020)
Journal Article
Strathearn, C., & Ma, M. (2020). Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots. Informatics, 7(3), Article 28. https://doi.org/10.3390/informatics7030028

Realistic humanoid robots (RHRs) with embodied artificial intelligence (EAI) have numerous applications in society as the human face is the most natural interface for communication and the human body the most effective form for traversing the manmade... Read More about Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots.

Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums (2020)
Journal Article
Hammady, R., Ma, M., & Strathearn, C. (2020). Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums. Journal on Computing and Cultural Heritage, 13(2), Article 9. https://doi.org/10.1145/3359590

The visualisation of historical information and storytelling in museums is a crucial process for transferring knowledge by directly and simplistically engaging the museum audience. Until recently, technological limitations meant museums were limited... Read More about Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums.

User Experience Design for Mixed Reality: A Case Study of HoloLens in Museum (2019)
Journal Article
Hammady, R., Strathearn, C., & Ma, M. (2019). User Experience Design for Mixed Reality: A Case Study of HoloLens in Museum. International Journal of Technology Marketing, 13(3-4), 354-375. https://doi.org/10.1504/ijtmkt.2019.10025609

In recent years, the applications of mixed reality (MR) processing have become highly apparent in academia and the manufacturing industry with the release of innovative technologies such as the Microsoft HoloLens. However, crucial design issues with... Read More about User Experience Design for Mixed Reality: A Case Study of HoloLens in Museum.

Design and development of a spatial mixed reality touring guide to the Egyptian museum (2019)
Journal Article
Hammady, R., Ma, M., Strathern, C., & Mohamad, M. (2020). Design and development of a spatial mixed reality touring guide to the Egyptian museum. Multimedia Tools and Applications, 79(5-6), 3465-3494. https://doi.org/10.1007/s11042-019-08026-w

Many public services and entertainment industries utilise Mixed Reality (MR) devices to develop highly immersive and interactive applications. However, recent advancements in MR processing has prompted the tourist and events industry to invest and de... Read More about Design and development of a spatial mixed reality touring guide to the Egyptian museum.

Biomimetic pupils for augmenting eye emulation in humanoid robots (2018)
Journal Article
Strathearn, C., & Ma, M. (2018). Biomimetic pupils for augmenting eye emulation in humanoid robots. Artificial Life and Robotics, 23(4), 540-546. https://doi.org/10.1007/s10015-018-0482-6

Contemporary approaches in the development of humanoid robots continually neglect holistic nuances, particularly in ocular prosthetic design. The standard solid glass and acrylic eye construction techniques implemented in humanoid robot design presen... Read More about Biomimetic pupils for augmenting eye emulation in humanoid robots.