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User Experience Design for Mixed Reality: A Case Study of HoloLens in Museum

Hammady, Ramy; Strathearn, Carl; Ma, Minhua

Authors

Ramy Hammady

Minhua Ma



Abstract

In recent years, the applications of mixed reality (MR) processing have become highly apparent in academia and the manufacturing industry with the release of innovative technologies such as the Microsoft HoloLens. However, crucial design issues with the HoloLens' restricted field of view (FOV) to a narrow window of 34 degrees inhibited the user's natural peripheral vision (Kress and Cummings, 2017). This visual limitation results in a loss of pre-set functions and projected visualisations in the AR application window. This paper presents an innovative methodology in designing a spatial User Interface (UI), to minimise the adverse effects associated with the HoloLens' narrow FOV. The spatial UI is a crucial element towards developing a museum-based MR system, which was evaluated by nine experts in Human-Computer interaction (HCI), visual communication and museum studies. Results of this study indicate a positive user reaction towards the accessibility of the spatial UI system and enhancing the user experience. This approach can help current and future HoloLens developers to extend their application functions without visual restrictions and missing content.

Journal Article Type Article
Acceptance Date Mar 10, 2019
Online Publication Date Jan 21, 2020
Publication Date 2019
Deposit Date Dec 4, 2020
Journal International Journal of Technology Marketing
Print ISSN 1741-878X
Electronic ISSN 1741-8798
Publisher Inderscience
Peer Reviewed Peer Reviewed
Volume 13
Issue 3-4
Pages 354-375
DOI https://doi.org/10.1504/ijtmkt.2019.10025609
Keywords Microsoft HoloLens; field of view; FOV; user experience; usability; mixed reality; spatial UI
Public URL http://researchrepository.napier.ac.uk/Output/2706581