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Outputs (106)

Digital and data literacy (2024)
Book Chapter
Osborne, N., Helgason, I., Lechelt, S., Michielin, L., Panneels, I., Parkinson, C., …Warren, K. (2024). Digital and data literacy. In Data Driven Innovation in the Creative Industries (71-100). London, UK: Routledge. https://doi.org/10.4324/97810033658

In this chapter we explore models for training and upskilling people in the creative industries in data, technology and entrepreneurial skills, situating this in the wider skills and training context. We will particularly look at the challenges of de... Read More about Digital and data literacy.

Future Tense - The Challenge of Imagining Alternative Futures (2023)
Book Chapter
Smyth, M. (2023). Future Tense - The Challenge of Imagining Alternative Futures. In Designing in Coexistence – Reflections on Systemic Change (77-88). Croatian Architects’ Association

So why is it so difficult to imagine futures? Not the futures set in galaxies far far away, but the ones connected to the present that lie tantalisingly just beyond the horizon. Futures still tethered to variants of today’s infrastructure. This essay... Read More about Future Tense - The Challenge of Imagining Alternative Futures.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Presentation / Conference Contribution
Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023). Distance: digital immersive technologies and craft engagement. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Speculating Futures in an Age of Nostalgia (2023)
Presentation / Conference Contribution
Smyth, M. (2023). Speculating Futures in an Age of Nostalgia. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

This paper will present an exploration of the relationship between the past and the present and how that interaction influences design thinking when speculating about possible futures. It will argue that the growing influence of nostalgia, supported... Read More about Speculating Futures in an Age of Nostalgia.

There Be Dragons: Navigating the uncharted data territories of creative practice (2023)
Report
Panneels, I., Helgason, I., & Smyth, M. (2023). There Be Dragons: Navigating the uncharted data territories of creative practice. Creative Informatics

This report documents the work of the Creative Informatics Creative Horizons 4: There be Dragons project. The There Be Dragons project starts from the premise that data can empower creative businesses to do more and to do it better. Data can be u... Read More about There Be Dragons: Navigating the uncharted data territories of creative practice.

Has the collective experience of the pandemic reset our relationship with the future? (2022)
Journal Article
Smyth, M. (2022). Has the collective experience of the pandemic reset our relationship with the future?. DOC - Design and Society, 1(1),

The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided a backdrop in which characters displaying human emotions played out a stor... Read More about Has the collective experience of the pandemic reset our relationship with the future?.

Speculative and Critical Design: approaches and influences in education (2022)
Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022). Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi

As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The response to the call demonstrates that interest in this approach is increasin... Read More about Speculative and Critical Design: approaches and influences in education.