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Outputs (422)

Seeing the wood for the trees (1997)
Presentation / Conference Contribution
Turner, P., Rogers, A. R., Turner, S., & Ellman, J. (1997). Seeing the wood for the trees. In C. Stephanidis (Ed.), Proceedings : 3rd ERCIM Workshop on "User Interfaces for All" (1-6)

This paper describes the work in progress of the TREE project. TREE is a European-funded language engineering project addressing the issue of advertising and accessing employment opportunities across Europe. Advertisements for jobs will be stored in... Read More about Seeing the wood for the trees.

A data-centred approach to user centered design. (1995)
Presentation / Conference Contribution
Benyon, D. (1995). A data-centred approach to user centered design. In K. Nordby, P. H. Helmersen, D. J. Gilmore, & S. A. Arnesen (Eds.), Human-Computer Interaction: INTERACT-95 (197-202)

The role of metaphor at the human computer interface. (1994)
Presentation / Conference Contribution
Smyth, M., & Knott, R. P. (1994). The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together (287-291)

Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in the formation of mental models. This suggests that the principle advantage o... Read More about The role of metaphor at the human computer interface..

Metaphors in HCI. (1993)
Presentation / Conference Contribution
Smyth, M., & Knott, R. P. (1993). Metaphors in HCI. In Proceedings of VAMMS'93, Visual Aspects of Man-Machine Systems

The use of design activity for research into Computer Supported Co-operative Work (CSCW) (1991)
Presentation / Conference Contribution
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1991). The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91 (84-96)

This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Information Engineering Directorate (IED) within the Science and Engineering Research... Read More about The use of design activity for research into Computer Supported Co-operative Work (CSCW).

Scenarios for Companions. (2008)
Presentation / Conference Contribution
Benyon, D., & Mival, O. (2008). Scenarios for Companions. In Austrian Artificial Intelligence Workshop, Vienna, September 2008 (1-38)

This paper is concerned with understanding the needs ofCompanion owners (the people formerly known as ‘users’) and in how thoserequirements can be represented, with the whole interaction design, with how the Companion will learn, or be instructed, so... Read More about Scenarios for Companions..

A software tool for evaluating navigation. (1998)
Presentation / Conference Contribution
McCall, R., & Benyon, D. (1998). A software tool for evaluating navigation. In Proceedings of WebNet World Conference on the WWW and Internet 1999 (1723)

Traditional methods of usability evaluation ignore some aspects related to navigation. In contrast the navigation in information space paradigm sees the user as situated within the space. The ENiSpace (Evaluating Navigation in Information Space) syst... Read More about A software tool for evaluating navigation..

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task (2013)
Presentation / Conference Contribution
Esteves, A., van den Hoven, E., & Oakley, I. (2013, February). Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. Presented at 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13

This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-row and compares play on a physical, tangible game board with that conducted... Read More about Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task.

Supporting offline activities on interactive surfaces (2013)
Presentation / Conference Contribution
Esteves, A., Scott, M., & Oakley, I. (2013, February). Supporting offline activities on interactive surfaces. Presented at 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13

This paper argues that inherent support for offline activities -- activities that are not sensed by the system -- is one of strongest benefits of tangible interaction over more traditional interface paradigms. By conducting two studies with single an... Read More about Supporting offline activities on interactive surfaces.

Learning to Cope with Digital Technology (2011)
Presentation / Conference Contribution
Sobolewska, E., & Benyon, D. (2011). Learning to Cope with Digital Technology. In BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction (561-564)

Technology surrounds people; it functions as their best friend and the worst enemy. From a trip to the local supermarket, to almost every aspect of people's professional and social lives technology is present; mediating their interactions, demanding... Read More about Learning to Cope with Digital Technology.

A method for comparative evaluation of listening to auditory displays by designers and listeners (2014)
Presentation / Conference Contribution
Droumeva, M., & McGregor, I. (2014). A method for comparative evaluation of listening to auditory displays by designers and listeners. In The 20th International Conference on Auditory Display

The process of designing and testing auditory displays often includes evaluations only by experts, and where non-experts are involved, training is commonly required. This paper presents a method of evaluating sound designs that does not require liste... Read More about A method for comparative evaluation of listening to auditory displays by designers and listeners.

Looking at technology with Parkour eyes. (2014)
Presentation / Conference Contribution
Flint, T., & Turner, P. (2014, June). Looking at technology with Parkour eyes. Paper presented at Interaction Design and Children

This workshop paper discusses the theme of repurposing and its relationship to appropriation. By centering on the social, cultural aspect of appropriation we link it to affordance through structuration theory. We argue that children view technology w... Read More about Looking at technology with Parkour eyes..

Designing Coordinated Multiple Views of Information Space. (2014)
Presentation / Conference Contribution
McEwan, T., Igoniderigha, N., & Benyon, D. (2014). Designing Coordinated Multiple Views of Information Space. . https://doi.org/10.14236/ewic/hci2014.9

Information visualisation has long been recognized as a powerful aid to understanding: what Stuart Card has called ‘the amplification of cognition’. Research and development in information visualisation has been undertaken from many different perspec... Read More about Designing Coordinated Multiple Views of Information Space..

Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs (2014)
Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014). Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),

There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sound, there is a paucity of practical information regarding design for euphon... Read More about Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs.

city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition (2014)
Book
Mitrovic, I., Smyth, M., & Helgason, I. (2014). city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City

The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interactions is data. Making sense of this data, and making it meaningful, transpare... Read More about city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition.

Health: RFID makes surgery safer. (2014)
Book Chapter
Mival, O., Thuemmler, C., Schneider, A., Paulin, A., Kranzfelder, M., & Hasan, A. (2014). Health: RFID makes surgery safer. In P. Cousin (Ed.), Internet of Things: Success Stories (54-60). Internet of Things Council

This document presents a novel technique to reduce the risk of forgotten surgical towels in surgery. It is an application of IoT in field of healthcare. Integrating RFID tags into towels and developing an application to read this information allow nu... Read More about Health: RFID makes surgery safer..

A Blended Space for Heritage Storytelling. (2014)
Presentation / Conference Contribution
O'Keefe, B., Benyon, D., Chandwani, G., & Menon, M. (2014). A Blended Space for Heritage Storytelling. . https://doi.org/10.14236/ewic/hci2014.10

This paper explores the role of Blending Theory, as a framework, to aid in design decisions while deploying mobile experiences for heritage storytelling. Blending Theory provides a structured way of thinking about how digital and physical spaces ca... Read More about A Blended Space for Heritage Storytelling..