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Outputs (422)

Multimedia Performance Installation with Virtual Reality (2017)
Presentation / Conference Contribution
Lee, C. (2017). Multimedia Performance Installation with Virtual Reality. In Proceedings of the 2017 International Computer Music Conference (347-350)

This paper presents an interdisciplinary approach for incorporating computer music and virtual reality (VR) practices into a multimedia performance installation. The approach makes use of the complete surrounding virtual environment made available by... Read More about Multimedia Performance Installation with Virtual Reality.

Shanshui (2020)
Other
Cheng, L. (2020). Shanshui. Hong Kong

Shanshui is a work for flute and interactive media. Through the reception of sonic artefacts from the flutist during the performance, the software programme dedicatedly developed for this piece transforms the flute voice into visual artefacts that de... Read More about Shanshui.

Sound Map V (2019)
Other
Cheng, L. (2019). Sound Map V. Hong Kong

Sound Map V is a piece depicting the soundwalk of the Victoria City, an early city limit set in1903 by the British Colonial Government in Hong Kong. History and the sonic footprint of this de facto capital of Hong Kong has mostly been vanished, but s... Read More about Sound Map V.

Listening, Corporeality, Place and Presence (2009)
Book Chapter
Turner, S., McGregor, I., & Turner, P. (2009). Listening, Corporeality, Place and Presence. In P. Turner, S. Turner, & E. Davenport (Eds.), Exploration of Space, Technology, and Spatiality: Interdisciplinary Perspectives (113-127). IGI Global. https://doi.org/10.4018/978-1-60566-020-2.ch009

This chapter considers the role of sound, and more specifically, listening, in creating a sense of presence (of "being there") in "places" recreated by virtual reality technologies. We first briefly review the treatment of sound in place and presence... Read More about Listening, Corporeality, Place and Presence.

War Poets Collection Exhibition Poetry Recordings (2016)
Digital Artefact
Walker, C., Day-Lewis, D., Parker, N., Little, A., McMillan, I., Barker, P., …Ferguson, P. (2016). War Poets Collection Exhibition Poetry Recordings. [Audio for iPad Application]

Poetry recited by Sir Daniel Day Lewis, Nathaniel Parker, Dr Allan Little, Ian McMillan and Dr Pat Barker, CBE.

Disembodied Voice (2021)
Exhibition / Performance
Di Donato, B. (2021). Disembodied Voice. [Music Performance]. Performed at Naples (Italy). 27 November 2021 - 27 November 2021. (Unpublished)

Disembodied Voice, for live electronics and voice, uses of electroacoustic technologies to disembody the voice from its singer. The singer will articulate and conduct her voice across the audience through the embodiment of sound manipulations. The... Read More about Disembodied Voice.

Endangered Sounds (2007)
Digital Artefact
McGregor, I., Baker, N., Fanshawe, S., Jarvis, R., Sweet, R., White, P., O'Donoghue, G., Woodward, S., & Maunder, M. (2007). Endangered Sounds. [Radio Programme]

The melodramatic clang of the old style police car bell, the tranquil tick of a grandfather clock; the warm purr of the old dialling tone - all formerly familiar, all under threat of extinction or already consigned to the sound file marked nostalgia.... Read More about Endangered Sounds.

Designing vehicle sounds (2018)
Digital Artefact
McGregor, I. (2018). Designing vehicle sounds. [Website]

Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent accidents. Motoring authorities in the EU, Japan and USA are concerned abou... Read More about Designing vehicle sounds.

Sound and the Internet of Things (2017)
Digital Artefact
McGregor, I. (2017). Sound and the Internet of Things. [Blog]

Sound has enormous potential to enhance how we experience and interact with the connected everyday devices and appliances that make up the Internet of Things. Dr Iain McGregor - programme leader for the online MSc in Sound design at Edinburgh Napi... Read More about Sound and the Internet of Things.

Jupiter Artland iOS App (2014)
Digital Artefact
Mival, O., Ammeloot, A., McGregor, I., & Benyon, D. (2014). Jupiter Artland iOS App. [iOS app]

This free app can be used onsite or offsite to enhance the visitor experience and has film, audio, text and photographs providing an in-depth look at this private family collection. Onsite an interactive map allows you to locate yourself in relation... Read More about Jupiter Artland iOS App.

Internet of things needs to use sound in ways computers and phones never have (2018)
Digital Artefact
McGregor, I. (2018). Internet of things needs to use sound in ways computers and phones never have. [Website]

With many consumer devices, we can find out about their status without having to look at them directly. When a kettle clicks off, you know the water has boiled. When the toaster pops, you know the toast is ready. The gentle hum of a freezer tells you... Read More about Internet of things needs to use sound in ways computers and phones never have.

From a PhD to Assisting BioMusic Research (2021)
Book Chapter
Di Donato, B. (2021). From a PhD to Assisting BioMusic Research. In C. Vear (Ed.), The Routledge International Handbook of Practice-Based Research (642-649). Routledge. https://doi.org/10.4324/9780429324154-50

This chapter describes the author’s practice and experience in transitioning from being a PhD in Music Technology candidate to a research assistant on a large-scale funded project. Both research works were delivered in a multidisciplinary environment... Read More about From a PhD to Assisting BioMusic Research.

Sound Design (2020)
Book
McGregor, I. (2020). Sound Design. (3rd)

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the text is about how to design effective sound so that audiences' experiences are... Read More about Sound Design.

Listening loudspeakers: a quieter and more intelligible world (2017)
Digital Artefact
McGregor, I. (2017). Listening loudspeakers: a quieter and more intelligible world. [Website]

Loudspeakers can now truly be described as ubiquitous, being part of many portable and fixed technologies. They are an important part of everyday life, providing both entertainment and essential information. Unfortunately, growth in utilisation has... Read More about Listening loudspeakers: a quieter and more intelligible world.

To uncover the secrets of exoplanets, try listening to them (2016)
Digital Artefact
Quinton, M., Benyon, D., & McGregor, I. (2016). To uncover the secrets of exoplanets, try listening to them. [Website]

From rainfall patterns to share price performance, the usual way to analyse any data that shows something changing over a period of time is to put it into a graphic. Making data visual usually makes it much easier to understand the trends – but not a... Read More about To uncover the secrets of exoplanets, try listening to them.

tiNNbre: a timbre-based musical agent (2021)
Presentation / Conference Contribution
Bolzoni, A., Di Donato, B., & Laney, R. (2021). tiNNbre: a timbre-based musical agent. In 2nd Nordic Sound and Music Conference

In this paper, we present tiNNbre, a generative music prototype-system that reacts to timbre gestures. By timbre gesture we mean a sonic (as opposed to body) gesture that mainly conveys artistic meaning through timbre rather than other sonic properti... Read More about tiNNbre: a timbre-based musical agent.

Disembodied Voice (2021)
Exhibition / Performance
Di Donato, B. (2021). Disembodied Voice. [Live performance]. Performed at Matera Intermedia Festival 2021, Matera, Italy. 21 November 2021 - 5 December 2021

Disembodied Voice, for live electronics and voice, uses of electroacoustic technologies to disembody the voice from its singer. The singer will articulate and conduct her voice across the audience through the embodiment of sound manipulations. The... Read More about Disembodied Voice.

The digital Foley: what Foley artists say about using audio synthesis (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, April). The digital Foley: what Foley artists say about using audio synthesis. Presented at 2024 AES 6th International Conference on Audio for Games, Tokyo, Japan

Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and Interaction Design (IXD) have been explored by the community to investigate t... Read More about The digital Foley: what Foley artists say about using audio synthesis.