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Outputs (422)

Influences of integrating touch screen smart board and CAD in collaborative design (2015)
Presentation / Conference Contribution
Vasantha, G. V. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., & Corney, J. (2015, January). Influences of integrating touch screen smart board and CAD in collaborative design. Presented at The Third International Conference on Design Creativity (3rd ICDC), Bangalore, India

Although a digital design tool like CAD has a strong influence on creative design, it is merely used in the detail design stage to present the visualized final product in 3D space. Limitations in CAD have led to the great emphasis on employing suppor... Read More about Influences of integrating touch screen smart board and CAD in collaborative design.

A novel hybrid intelligence approach for 2D packing through internet crowdsourcing (2015)
Presentation / Conference Contribution
Agrawal, A., Yadav, P., Upadhyay, C. K., Corney, J. R., Vasantha, G. A., Jagadeesan, A., & Lynn, A. (2015, July). A novel hybrid intelligence approach for 2D packing through internet crowdsourcing. Presented at 2015 IEEE Technological Innovation in ICT for Agriculture and Rural Development (TIAR), Chennai, India

Packing problems on its current state are being utilized for wide area of industrial applications. The aim of present research is to create and implement an intelligent system that tackles the problem of 2D packing of objects inside a 2D container, s... Read More about A novel hybrid intelligence approach for 2D packing through internet crowdsourcing.

A Probabilistic Design Reuse Index (2018)
Presentation / Conference Contribution
Vasantha, G., Sherlock, A., Corney, J., & Quigley, J. (2018). A Probabilistic Design Reuse Index. In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference

The benefits of being able to create a number of product variations from a limited range of components, or sub-assemblies, are widely recognized. Indeed it is clear that companies who can effectively reuse elements of existing designs when creating n... Read More about A Probabilistic Design Reuse Index.

A New Approach for Patent Use in Student Design Engineering Projects (2018)
Presentation / Conference Contribution
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018, September). A New Approach for Patent Use in Student Design Engineering Projects. Presented at 20th International Conference on Engineering and Product Design Education, London, UK

This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list of prior art to be considered for infringement. A practical approach to pat... Read More about A New Approach for Patent Use in Student Design Engineering Projects.

Product-Service Systems Design Using Stakeholders’ Information (2012)
Presentation / Conference Contribution
Annamalai Vasantha, G. V., Hussain, R., Cakkol, M., & Roy, R. (2013). Product-Service Systems Design Using Stakeholders’ Information. In A. Chakrabarti (Ed.), CIRP Design 2012 (353-366). https://doi.org/10.1007/978-1-4471-4507-3_34

Product-Service System (PSS) provides added value to customers through integrated product and service offerings. Currently, the development of PSS solutions is ad hoc and the roles and involvement of stakeholders at the various stages of PSS developm... Read More about Product-Service Systems Design Using Stakeholders’ Information.

IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches (2013)
Book Chapter
Annamalai Vasantha, G. V., Hussain, R., Roy, R., & Erkoyuncu, J. A. (2013). IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches. In Y. Shimomura, & K. Kimita (Eds.), The Philosopher's Stone for Sustainability (411-416). Springer. https://doi.org/10.1007/978-3-642-32847-3_69

Although the merits of Industrial product-service systems (IPS2) have been widely reported in the literature, the methodologies currently used to design IPS2 are not yet mature in either academia or industry. The objective of this paper is to determi... Read More about IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches.

Designers’ perception on information processes
Presentation / Conference Contribution
Vasantha, G. A., & Chakrabarti, A. Designers’ perception on information processes. Presented at The 4th International Conference on Research Into Design, Indian Institute of Technology, Chennai, India

This paper discusses designers’ perception on information processes.

Requirements for Computer-Aided Product-Service Systems Modeling and Simulation (2013)
Presentation / Conference Contribution
Vasantha, G., Hussain, R., Roy, R., & Corney, J. (2013). Requirements for Computer-Aided Product-Service Systems Modeling and Simulation. In ICoRD'13: Global Product Development (773-784). https://doi.org/10.1007/978-81-322-1050-4_61

The design of product-service systems (PSS) is a co-production process which involves the manufacturer, customer and suppliers as well as any other stakeholders. This multi-organizational, collaborative environment along with the unique tangible and... Read More about Requirements for Computer-Aided Product-Service Systems Modeling and Simulation.

Computing the incomputable with human processing units (2013)
Presentation / Conference Contribution
Corney, J., Vasantha, G. A., Lynn, A., Jagadeesan, A., Acur, N., Smith, M., & Agarwal, A. (2013, March). Computing the incomputable with human processing units. Presented at International Conference on Intelligent Interactive Technologies and Multimedia IITM 2013, Allahabad, India

Initially commercial crowdsourcing services (such as Amazon’s Mechanical Turk) were focused largely on providing micro-labor services for tasks such as image labeling and text processing. However it is becoming increasingly apparent that these servic... Read More about Computing the incomputable with human processing units.

Study into gamification and awareness of sustainability amongst young adults (2018)
Presentation / Conference Contribution
Magnusson, L., & Sobolewska, E. (2018, July). Study into gamification and awareness of sustainability amongst young adults. Paper presented at British HCI 2018, Belfast, UK

The importance of sustainability is evident and each of us is encouraged to take part in sustainable behaviour in some way. However, do we know what sustainability really means and are young adults prepared to be sustainable to protect the Earth for... Read More about Study into gamification and awareness of sustainability amongst young adults.

Usage of gestures along with other interaction modes in collaborative design (2014)
Presentation / Conference Contribution
Vasantha, G., Corney, J., Prakash Ramesh, H., Mouli Sugavanam, C., & Chakrabarti, A. (2014, September). Usage of gestures along with other interaction modes in collaborative design. Presented at 12th International Conference on Manufacturing Research, Southampton, UK

Currently many computer-aided multi-modal interaction tools are under development, and some have demonstrated their applications in design. To avoid disruptive transformation from current design tools to multi-modal designing, there is a need for sev... Read More about Usage of gestures along with other interaction modes in collaborative design.

Wattom: Ambient Eco-feedback with Mid-air Input (2019)
Presentation / Conference Contribution
Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (2019). Wattom: Ambient Eco-feedback with Mid-air Input. In 2019 5th Experiment International Conference (exp.at'19). https://doi.org/10.1109/EXPAT.2019.8876565

This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes our latest implementation of the Wattom plug, and three system applications.... Read More about Wattom: Ambient Eco-feedback with Mid-air Input.

Exploring Musical Creativity through Interactive Cymatics (2017)
Presentation / Conference Contribution
McGowan, J., Leplatre, G., & McGregor, I. (2017). Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.67

What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the amplitude of an audio signal. One aspect of music visualisation that has n... Read More about Exploring Musical Creativity through Interactive Cymatics.

The Lions' Gate: Towards a Permaculture-inspired Blended Space (2019)
Presentation / Conference Contribution
Egan, C., Thompson, R., & O'Dowd, A. (2019). The Lions' Gate: Towards a Permaculture-inspired Blended Space. . https://doi.org/10.1145/3338103.3338110

In light of the devastating ecological effects of climate breakdown and with human well-being under severe stress, this paper presents The Lions' Gate-an in-development, urban, interactive permaculture project on-campus in Edinburgh, Scotland. We arg... Read More about The Lions' Gate: Towards a Permaculture-inspired Blended Space.

DIY Community WiFi Networks: Insights on Participatory Design (2019)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2019). DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290607.3313073

This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European locations. The MAZI project explored potential uses of a "Do-It-Yourself" W... Read More about DIY Community WiFi Networks: Insights on Participatory Design.

Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes (2019)
Journal Article
Droumeva, M., & McGregor, I. (2019). Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes. Interacting with Computers, 31(3), 336-347. https://doi.org/10.1093/iwc/iwz024

With an increasing number of everyday operations and communications becoming both automated and autonomous, ambient intelligent soundscapes are transforming to accommodate additional sonic feedback, and with it, new frameworks of listening. While thi... Read More about Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes.

UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City (2019)
Presentation / Conference Contribution
Stals, S., Smyth, M., & Mival, O. (2019). UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City. In Proceedings of the Halfway to the Future Symposium 2019. https://doi.org/10.1145/3363384.3363486

This paper presents research in the field of Urban Interaction Design which seeks to understand how people's personal, emotional relationships with urban places could potentially inform the design of new technological devices and services. A Speculat... Read More about UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City.

How Can We Balance Research, Participation and Innovation as HCI Researchers? (2019)
Presentation / Conference Contribution
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019, November). How Can We Balance Research, Participation and Innovation as HCI Researchers?. Presented at The Halfway to the Future Symposium 2019, Nottingham, UK

This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that this type of engagement is often prefigured around the agendas, needs and cap... Read More about How Can We Balance Research, Participation and Innovation as HCI Researchers?.

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Barrett-Duncan, H. (2018, July). Psychogeography With Technology. Presented at 32nd International BCS Human Computer Interaction Conference (HCI), Belfast

This submission is a co-created map of Wester Hailes which draws from methods of psychogeography. The map is touch sensitive. Touching pictures on the map triggers bespoke audio clips recorded by our co-creators. This map was created with local prima... Read More about Psychogeography With Technology.