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Outputs (422)

Sound and soundscape classification: Establishing key auditory dimensions and their relative importance (2006)
Presentation / Conference Contribution
McGregor, I., LePlâtre, G., Crerar, A., & Benyon, D. (2006). Sound and soundscape classification: Establishing key auditory dimensions and their relative importance.

This paper investigates soundscape classification by using two different forms of data gathering and two different populations. The first method involves a questionnaire completed by 75 audio professionals. The second uses a speak-aloud experiment, d... Read More about Sound and soundscape classification: Establishing key auditory dimensions and their relative importance.

Workplace soundscape mapping: a trial of Macaulay and Crerar’s method (2006)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. In Proceedings of the 12th International Conference on Auditory Display (ICAD2006)

This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included a... Read More about Workplace soundscape mapping: a trial of Macaulay and Crerar’s method.

Place, Sense of Place, and Presence (2006)
Journal Article
Turner, P., & Turner, S. (2006). Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204

Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a large body of existing research into the experience of place which might reaso... Read More about Place, Sense of Place, and Presence.

Preface: The Bigger Picture (2005)
Presentation / Conference Contribution
(2005). Preface: The Bigger Picture. In T. McEwan, J. Gulliksen, & D. Benyon (Eds.), Preface: The Bigger Picture

This volume contains the full papers presented at HCI 2005, the 19th Annual Conference of the British HCI Group, a specialist group of the BCS. The conference has become the premiere annual conference on human-computer interaction in Europe, attracti... Read More about Preface: The Bigger Picture.

Designing interactive systems : people, activities, contexts, technologies (2005)
Book
Benyon, D., Turner, P., & Turner, S. (2005). Designing interactive systems : people, activities, contexts, technologies. Pearson Education

Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching. A self-contained introduction to the area is followed by a systematic discussion of the influence of human psychology on the design of intera... Read More about Designing interactive systems : people, activities, contexts, technologies.

Linguistic applications of formal concept analysis. (2005)
Book Chapter
Priss, U. (2005). Linguistic applications of formal concept analysis. In B. Ganter, G. Stumme, & R. Wille (Eds.), Formal Concept Analysis, Foundations and Applications (149-160). Springer-Verlag. https://doi.org/10.1007/11528784_8

Formal concept analysis as a methodology of data analysis and knowledge representation has potential to be applied to a variety of linguistic problems. First, linguistic applications often involve the identification and analysis of features, such as... Read More about Linguistic applications of formal concept analysis..

Probing the sense of place. (2004)
Presentation / Conference Contribution
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004). Probing the sense of place. In Presence 2004

This paper describes the application and results of two studies using a qualitative tool designed to examine sense of place in relation to presence research in the BENOGO project. The ‘place probe’ incorporates a range of techniques aimed at arti... Read More about Probing the sense of place..

How to tackle auditory interface aesthetics? Discussion and case study (2004)
Presentation / Conference Contribution
LePlâtre, G., & McGregor, I. (2004). How to tackle auditory interface aesthetics? Discussion and case study. In Proceedings of ICAD 04-Tenth Meeting of the International Conference on Auditory Display, Sydney, Australia, July 6-9, 2004

This paper discusses the importance of auditory interface aesthetics and presents an empirical investigation of sound aesthetics in context. The theoretical discussion examines the relationship between sound aesthetics and user satisfaction and con... Read More about How to tackle auditory interface aesthetics? Discussion and case study.

The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.

Integrated Decision Points for Interactive Movies (2004)
Presentation / Conference Contribution
Tully, G., & Turner, S. (2006, June). Integrated Decision Points for Interactive Movies. Presented at Second International Conference, TIDSE 2004, Darmstadt, Germany

We describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the movie itself: a fade to black and white and a zoom effect accompanied by s... Read More about Integrated Decision Points for Interactive Movies.

Telling people about virtual places: A qualitative perspective (2004)
Presentation / Conference Contribution
Turner, P., & McGregor, I. (2004). Telling people about virtual places: A qualitative perspective.

This paper presents an investigation into how sound can be used to create a sense of place (that is, the sense of being in that particular place). In the study, people were asked to speak aloud and tell us what they could hear. The analysis of these... Read More about Telling people about virtual places: A qualitative perspective.

Using ERMIA for the Evaluation of a Theorem Prover Interface (2004)
Presentation / Conference Contribution
Jackson, M., Benyon, D., & Lowe, H. (2004). Using ERMIA for the Evaluation of a Theorem Prover Interface. In R. Backhouse (Ed.), Proceedings of the 4th International Workshop on User Interfaces for Theorem Provers (104-111)

ERMIA (Entity-Relationship Modelling of Information Artefacts) provides an extension to entity-relationship modelling techniques to provide a structural representation of the interaction between people and “information artefacts”. Such a representa... Read More about Using ERMIA for the Evaluation of a Theorem Prover Interface.

Winky Dink and you: determining patterns of narrative for interactive television. (2004)
Presentation / Conference Contribution
Smith, I., Stewart, F., & Turner, P. (2004). Winky Dink and you: determining patterns of narrative for interactive television. In Second European Conference on Interactive Television

We report on the identification, creation and use of narrative patterns to create an interactive cartoon. We have undertaken an analysis of an American 1950-60’s interactive television cartoon - Winky Dink and You, which gave the illusion of interact... Read More about Winky Dink and you: determining patterns of narrative for interactive television..

Who am I and where am I? - switching and stitching in the digital age. (2004)
Presentation / Conference Contribution
Smyth, M., Raijmakers, B., & Munro, A. (2004). Who am I and where am I? - switching and stitching in the digital age. In D. Marjanovic (Ed.), Proceedings of the 8th International Design Conference DESIGN 2004 (1487-1492)

This paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initially a series of human groups are described which have the potential to infor... Read More about Who am I and where am I? - switching and stitching in the digital age..

Evaluating soundscapes as a means of creating a sense of place (2003)
Presentation / Conference Contribution
Turner, P., McGregor, I., Turner, S., & Carroll, F. (2003). Evaluating soundscapes as a means of creating a sense of place.

We report an empirical study into the creation of, and response to, a soundscape of a computer centre. We contrast the use of presence questionnaires, as means of assessing the sense of being-there, against a more phenomenological approach. We con... Read More about Evaluating soundscapes as a means of creating a sense of place.

Recreating the Botanics: towards a sense of place in virtual environments. (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network

The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and sense of place in such environments. We discuss the first stages in our... Read More about Recreating the Botanics: towards a sense of place in virtual environments..

Navigation: within and beyond the metaphor in interface design. (2003)
Book Chapter
McCall, R., & Benyon, D. (2003). Navigation: within and beyond the metaphor in interface design. In K. Hook, D. Benyon, & A. J. Munro (Eds.), Designing Information Spaces: The Social Navigation Approach (355-384). Springer-Verlag. https://doi.org/10.1007/978-1-4471-0035-5_16

Over the last few years we have been exploring an alternative conceptual isation of human-computer interaction (HCl) that sees HCl as the navigation of information spaces (Benyon and Höök, 1997). As a corollary cognitive engineers can be seen as the... Read More about Navigation: within and beyond the metaphor in interface design..

Re-creating the Botanics: towards a sense of place in virtual environments (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo

The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and sense of place in such environments. We discuss the first stages in our... Read More about Re-creating the Botanics: towards a sense of place in virtual environments.