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Outputs (422)

An introductory study of the Maltese Soundscape. (2014)
Presentation / Conference Contribution
Quinton, M., & McGregor, I. (2014). An introductory study of the Maltese Soundscape. In Proceedings of invisible places:sounding cities 2014 (13-38)

This is an introductory study of the Maltese Soundscape and is part of an even bigger project. It introduces a soundscape diced with traditional sounds which still echo in the present and mutate and conflict with the modern sounds that are becoming p... Read More about An introductory study of the Maltese Soundscape..

The AmbITion Approach: examining action research into organisational practice (2014)
Presentation / Conference Contribution
Rudman, H. (2014). The AmbITion Approach: examining action research into organisational practice. In iFutures 2014 Conference Proceedings

Digital technologies have had profound impacts on the whole value chain of the creative sector. Arts, cultural, and heritage organisations and practices are under pressure to adapt to digitisation rapidly, so that they are fit for business in a digit... Read More about The AmbITion Approach: examining action research into organisational practice.

Walking & talking: probing the urban lived experience. (2014)
Presentation / Conference Contribution
Stals, S., Smyth, M., & Ijsselsteijn, W. (2014, October). Walking & talking: probing the urban lived experience. Presented at NordiCHI'14 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational

With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships and how technology can play a role in this urban experience. To this end, we... Read More about Walking & talking: probing the urban lived experience..

A social technological alignment matrix. (2014)
Presentation / Conference Contribution
Thuemmler, C., Mival, O., Lim Jumelle, A. K., Holanec, I., & Fricker, S. (2014, January). A social technological alignment matrix. Paper presented at IEEE Healthcom 2014

This paper refers to the term “implementation” as the process of integrating a new technology into established workflows. Especially in health care this has proven to be a very critical phase and many large-scale projects have failed on this very las... Read More about A social technological alignment matrix..

Designing interactive systems : a comprehensive guide to HCI, UX and interaction design (2013)
Book
Benyon, D. (2013). Designing interactive systems : a comprehensive guide to HCI, UX and interaction design. (Third edition). Pearson Education

Designing Interactive Systems is the most authoritative textbook in the areas of human–computer interaction (HCI), usability, consumer experience and interaction design. David Benyon has updated the book based on extensive user feedback to provide a... Read More about Designing interactive systems : a comprehensive guide to HCI, UX and interaction design.

Comparing designers’ and listeners’ experiences (2013)
Journal Article
McGregor, I. (2014). Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4

This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ease of comparison, repertory grids were chosen to explore these experience... Read More about Comparing designers’ and listeners’ experiences.

Scenarios for Companions. (2013)
Book Chapter
Benyon, D., & Mival, O. (2013). Scenarios for Companions. In Your Virtual Butler: the making of (79-96). Springer Berlin / Heidelberg. https://doi.org/10.1007/978-3-642-37346-6_8

This paper is concerned with understanding the needs of Companion owners (the people formerly known as ‘users’). The problem with developing technologies such as companions is in knowing what the requirements are. People cannot really be expected to... Read More about Scenarios for Companions..

Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. (2013)
Presentation / Conference Contribution
Mival, O., & Benyon, D. (2013, April). Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces

In this paper, we present a methodology for the design, development and implementation of ICEs (Interactive Collaborative Environments) in real world industrial settings. The approach is informed by lessons learnt from and research undertaken wit... Read More about Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings..

Mobile experiences for tourism: brick city tours. (2013)
Presentation / Conference Contribution
Mival, O., O'Keefe, B., & Mokey, S. (2013, April). Mobile experiences for tourism: brick city tours. Paper presented at CHI2013 workshop on Blended Interaction Spaces

In this project we utilized user-centered design methods to research and evaluate challenges. From this, our team of interdisciplinary students was able to provide unique, user-centered design solutions to the challenges we found during our research... Read More about Mobile experiences for tourism: brick city tours..

Tangible possibilities—envisioning interactions in public space (2013)
Journal Article
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454

This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case studies are described which explore interaction in public space. The fictio... Read More about Tangible possibilities—envisioning interactions in public space.

How we cope with digital technology. (2013)
Journal Article
Turner, P. (2013). How we cope with digital technology. Synthesis lectures on human-centered informatics, 6(3), 1-109. https://doi.org/10.2200/S00519ED2V01Y201307HCI018

Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we all expect to be able to use these technologies “straight out the box.” Th... Read More about How we cope with digital technology..

Everyday listening to auditory displays: lessons from acoustic ecology. (2012)
Presentation / Conference Contribution
Droumeva, M., & McGregor, I. (2012). Everyday listening to auditory displays: lessons from acoustic ecology. In Proceedings of The 18th International Conference on Auditory Display (ICAD2012)

In order to design auditory displays that function well within the cultural, informational and acoustic ecology of everyday situations designers as well as researchers in psychoacoustics need to continue to gain a better understanding of how listener... Read More about Everyday listening to auditory displays: lessons from acoustic ecology..

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Presentation / Conference Contribution
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

Multi-adaptive Natural Language Generation using Principal Component Regression (2014)
Presentation / Conference Contribution
Gkatzia, D., Hastie, H., & Lemon, O. (2014). Multi-adaptive Natural Language Generation using Principal Component Regression. In Proceedings of the 8th International Natural Language Generation Conference (138-142)

We present FeedbackGen, a system that uses a multi-adaptive approach to Natural Language Generation. With the term 'multi-adaptive', we refer to a system that is able to adapt its content to different user groups simultaneously, in our case adapting... Read More about Multi-adaptive Natural Language Generation using Principal Component Regression.

Designing tangible interaction for embodied facilitation (2012)
Presentation / Conference Contribution
Esteves, A. (2012). Designing tangible interaction for embodied facilitation. . https://doi.org/10.1145/2148131.2148231

Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will need to adopt design methodologies and guidelines that reflect its unique fe... Read More about Designing tangible interaction for embodied facilitation.

The role of appropriation in the design of engaging artefacts (2011)
Presentation / Conference Contribution
Flint, T., & Turner, P. (2011, May). The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011

Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that comprise, complement and enliven modern museums. While recognising that engag... Read More about The role of appropriation in the design of engaging artefacts.

Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences (2011)
Presentation / Conference Contribution
McGregor, I., Larsson, P., & Turner, P. (2011, August). Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences. Presented at 29th conference of the European Association of Cognitive Ergonomics, Rostock, Germany

This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goods Vehicles, and the results were compared to the experiences of 10 listene... Read More about Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences.