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CAROUSEL+ Telepresent Dance Reducing Social Distancing

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MienCap: Performance-based Facial Animation with Live Mood Dynamics (2022)
Presentation / Conference Contribution
Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022, March). MienCap: Performance-based Facial Animation with Live Mood Dynamics. Presented at 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Christchurch, New Zealand

Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with machine learning models, we present a real time motion ca... Read More about MienCap: Performance-based Facial Animation with Live Mood Dynamics.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., Van Der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P., & Mac Williams, C. (2021, March). Embodied online dance learning objectives of CAROUSEL +. Presented at 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR), Lisbon, Portugal

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.