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CAROUSEL+ Telepresent Dance Reducing Social Distancing

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Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects (2024)
Presentation / Conference Contribution
McSeveney, S., Tamariz, M., McGregor, I., Koniaris, B., & Mitchell, K. (2024, September). Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects. Presented at Audio Mostly 2024 - Explorations in Sonic Cultures, Milan, Italy

Audio plays a key role in the sense of immersion and presence in VR, as it correlates to improved enjoyment of content. We share results of a perception study on the ability of listeners to recognise auditory occlusion due to the presence of a human... Read More about Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., Van Der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P., & Mac Williams, C. (2021, March). Embodied online dance learning objectives of CAROUSEL +. Presented at 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR), Lisbon, Portugal

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.