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Dr Iain Donald's Outputs (42)

Great War Dundee: hidden histories (2019)
Other
Donald, I., Kenefick, B., Patrick, D., Sinclair, F., Kenefick, B., Patrick, D., Sinclair, F., Flood, J., Thomson, J., Harris, C., Meikle, L., Howie, C., Whelan, N., Sword, J., Coupland, D., & Jeffrey, A. (2019). Great War Dundee: hidden histories. Dundee

The Great War had a long and lasting impact on the city of Dundee and its people.Great War Dundee - hidden histories presents research that was carried out by volunteers on behalf of the Great War Dundee Partnership to uncover and make these hidden h... Read More about Great War Dundee: hidden histories.

Back to people, back to basics (2019)
Presentation / Conference Contribution
Messer, S., Donald, I., & Hayes, M. (2019, May). Back to people, back to basics. Paper presented at CHI Conference on Human Factors in Computing Systems 2019 : Weaving the Threads of CHI, CHI 2019

Their memory: exploring veterans' voices, virtual reality and collective memory (2019)
Journal Article
Donald, I., & Scott-Brown, K. (2019). Their memory: exploring veterans' voices, virtual reality and collective memory. Journal of Virtual Worlds Research, 12(2), https://doi.org/10.4101/jvwr.v12i2.7360

This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veter... Read More about Their memory: exploring veterans' voices, virtual reality and collective memory.

Call of duty: Modern warfare (series) (2019)
Book Chapter
Donald, I. (2019). Call of duty: Modern warfare (series). In K. Schrier (Ed.), Learning, education & games (83--86). ETC Press. https://doi.org/10.1184/R1/10557950

Call of Duty: Modern Warfare (MW) and its sequels Modern Warfare 2 (MW2) and Modern Warfare 3 (MW3) are FPS video games primarily developed by California-based developer Infinity Ward and published by Activision. They are the fourth, sixth and eighth... Read More about Call of duty: Modern warfare (series).

Lest they forget: exploring commemoration and remembrance through games and digital technologies (2019)
Book Chapter
Donald, I. (2019). Lest they forget: exploring commemoration and remembrance through games and digital technologies. In M. Kerby, M. Baguley, & J. McDonald (Eds.), The Palgrave Handbook of Artistic and Cultural Responses to War since 1914 (427--446). Palgrave Macmillan. https://doi.org/10.1007/978-3-319-96986-2_24

The centennial of the First World War has encouraged a wide range of projects to commemorate the participants and communities affected by the conflict. This chapter considers how games and interactivity can be used to enhance commemoration and rememb... Read More about Lest they forget: exploring commemoration and remembrance through games and digital technologies.

Just war? War games, war crimes, and game design (2019)
Journal Article
Donald, I. (2019). Just war? War games, war crimes, and game design. Games and Culture, 14(4), 367--386. https://doi.org/10.1177/1555412017720359

Military shooters have explored both historical and modern settings and remain one of the most popular game genres. While the violence of these games has been explored in multiple studies, the study of how war and the rules of war are represented is... Read More about Just war? War games, war crimes, and game design.

Finding the will to go on (2018)
Book Chapter
Donald, I. (2018). Finding the will to go on. In C. Lindsay (Ed.), First World War (132--133). DCT Media & Co. Ltd

The US enters the war (2018)
Book Chapter
Donald, I. (2018). The US enters the war. In C. Lindsay (Ed.), . DCT Media & Co. Ltd

Visualising the Iolaire (2018)
Digital Artefact
Donald, I., & Robertson, I. (2018). Visualising the Iolaire. [Online Application]

Visualising the Iolaire is an AHRC Living Legacies 1914-18 project. Living Legacies 1914-18 provides communities with access to information, expertise and support for projects that explore the impacts that World War One had in Britain and Ireland, an... Read More about Visualising the Iolaire.

Their memory (2018)
Digital Artefact
Donald, I., & Houghton, E. (2018). Their memory

Their Memory aims to explore how games design and technology can enhance documentary and storytelling techniques in engaging hard to reach audiences with wartime memories.

Their Memory is a VR (Oculus Go/Oculus Rift) experience designed to engage... Read More about Their memory.

Gaming the Heart of darkness: the adoption, acquisition and adaptation of historical, fictional and post-colonial narratives in video games (2018)
Presentation / Conference Contribution
Donald, I., & Pittner, F. (2018, May). Gaming the Heart of darkness: the adoption, acquisition and adaptation of historical, fictional and post-colonial narratives in video games. Paper presented at Gaming and the Arts of Storytelling Symposium

The history of Joseph Conrad’s Heart of Darkness novella has been one of adaptation and change. The enduring story is based upon Conrad’s own experiences in the Congo in the 1880s and was serialised in Blackwood’s Magazine 1899. Published as a novell... Read More about Gaming the Heart of darkness: the adoption, acquisition and adaptation of historical, fictional and post-colonial narratives in video games.

Playing with the dead: transmedia narratives and the Walking Dead games (2018)
Book Chapter
Donald, I., & Austin, H. (2018). Playing with the dead: transmedia narratives and the Walking Dead games. In R. Yılmaz, M. N. Erdem, & F. Resuloğlu (Eds.), Handbook of research on transmedia storytelling and narrative strategies (50-71). IGI Global. https://doi.org/10.4018/978-1-5225-5357-1.ch004

This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard's comics series The Walking Dead. It examines key aspects from the comics series and AMC's adaptive... Read More about Playing with the dead: transmedia narratives and the Walking Dead games.

Project sanitarium: playing tuberculosis to its end game (2017)
Journal Article
Donald, I., Meyer, K. A., Brengman, J., Gillespie, S. H., & Bowness, R. (2017). Project sanitarium: playing tuberculosis to its end game. Journal of Computing in Higher Education, 29, 599--617. https://doi.org/10.1007/s12528-017-9145-1

Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the... Read More about Project sanitarium: playing tuberculosis to its end game.

The gamification of cybersecurity training (2017)
Presentation / Conference Contribution
Coull, N., Donald, I., Ferguson, I., Keane, E., Mitchell, T., Smith, O. V., Stevenson, E., & Tomkins, P. (2017, June). The gamification of cybersecurity training. Presented at 11th International Conference on E-Learning and Games, Edutainment 2017

Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers{\textquoteright} training in cyber security to ensure that the UK continues to be a secure place to live and do business. Rather than d... Read More about The gamification of cybersecurity training.

On the use of serious games technology to facilitate large-scale training in cybercrime response (2017)
Journal Article
Coull, N., Donald, I., Ferguson, I., Keane, E., Mitchell, T., Smith, O. V., Stevenson, E., & Tomkins, P. (2017). On the use of serious games technology to facilitate large-scale training in cybercrime response. European Police Science and Research Bulletin, Special Conference Edition, 123--130

As technology becomes pervasive in everyday life, there are very few crimes that don’t have some ‘cyber’ element to them. The vast majority of crime now has some digital footprint; whether it’s from a CCTV camera, mobile phone or IoT device, there ex... Read More about On the use of serious games technology to facilitate large-scale training in cybercrime response.

Glitchspace: teaching programming through puzzles in cyberspace (2017)
Presentation / Conference Contribution
Donald, I., & MacLeod, K. (2017, October). Glitchspace: teaching programming through puzzles in cyberspace. Presented at 11th European Conference on Games Based Learning, ECGBL 2017

There is an increasing need to address the player experience in games-based learning. Whilst games offer enormous potential as learning experiences, the balance between entertainment and education must be carefully designed and delivered. Successful... Read More about Glitchspace: teaching programming through puzzles in cyberspace.

5:47: shot at dawn (2016)
Digital Artefact
Pittner, F., & Donald, I. (2016). 5:47: shot at dawn

Read the story of the campaign to commemorate Private Peter Black in the digital comic download – 5:47 by Fruzsina Pittner, supported by The Nine Incorporated Trades of Dundee Innovation Internship, and Iain Donald, Abertay University.

Project Sanitarium: gaming TB: a serious game for a serious problem (2015)
Presentation / Conference Contribution
Donald, I., Meyer, K. A., Brengman, J., Gillespie, S., & Bowness, R. (2015, September). Project Sanitarium: gaming TB: a serious game for a serious problem. Presented at 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Skovde, Sweden

Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics fro... Read More about Project Sanitarium: gaming TB: a serious game for a serious problem.