Dr Iain Donald I.Donald@napier.ac.uk
Lecturer
Glitchspace: teaching programming through puzzles in cyberspace
Donald, Iain; MacLeod, Kayleigh
Authors
Kayleigh MacLeod
Contributors
Maja Pivec
Editor
Josef Grundler
Editor
Abstract
There is an increasing need to address the player experience in games-based learning. Whilst games offer enormous potential as learning experiences, the balance between entertainment and education must be carefully designed and delivered. Successful commercial games tend to focus gameplay above any educational aspects. In contrast, games designed for educational purposes have a habit of sacrificing entertainment for educational value which can result in a decline in player engagement. For both, the player experience is critical as it can have a profound effect on both the commercial success of the game and in delivering the educational engagement. As part of an Interface-funded research project Abertay University worked with the independent games company, Space Budgie, to enhance the user experience of their educational game Glitchspace. The game aimed to teach basic coding principles and terminology in an entertaining way. The game sets the player inside a Mondrian-inspired cyberspace world where to progress the player needs to reprogramme the world around them to solve puzzles. The main objective of the academic-industry collaborative project was to analyse the user experience (UX) of the game to increase its educational value for a standalone educational version. The UX design focused on both pragmatic and hedonic qualities such playability, usability and the psychological impact of the game. The empirical study of the UX design allowed all parties to develop a deeper understanding of how the game was being played and the initial reactions to the game by the player. The core research question that the study sought to answer was whether when designing an educational game, UX design could improve philosophical concepts like motivation and engagement to foster better learning experiences.
Citation
Donald, I., & MacLeod, K. (2017, October). Glitchspace: teaching programming through puzzles in cyberspace. Presented at 11th European Conference on Games Based Learning, ECGBL 2017
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | 11th European Conference on Games Based Learning, ECGBL 2017 |
Start Date | Oct 5, 2017 |
End Date | Oct 6, 2017 |
Publication Date | 2017-02 |
Deposit Date | Mar 29, 2023 |
Publisher | Academic Conferences and Publishing International |
Pages | 148--154 |
Book Title | Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 |
ISBN | 9781510850446 |
Public URL | http://researchrepository.napier.ac.uk/Output/3060754 |
You might also like
Video Games, Historical Representation and Soft Power
(2023)
Journal Article
Playing with the dead: transmedia narratives and the Walking Dead games
(2023)
Book Chapter
Their memory: exploring veteran's voices
(2021)
Book Chapter
Downloadable Citations
About Edinburgh Napier Research Repository
Administrator e-mail: repository@napier.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2025
Advanced Search