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The gamification of cybersecurity training

Coull, Natalie; Donald, Iain; Ferguson, Ian; Keane, Eamonn; Mitchell, Thomas; Smith, Oliver V.; Stevenson, Erin; Tomkins, Paddy

Authors

Natalie Coull

Ian Ferguson

Eamonn Keane

Thomas Mitchell

Oliver V. Smith

Erin Stevenson

Paddy Tomkins



Contributors

Feng Tian
Editor

Christos Gatzidis
Editor

Abdennour El Rhalibi
Editor

Wen Tang
Editor

Fred Charles
Editor

Abstract

Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers{\textquoteright} training in cyber security to ensure that the UK continues to be a secure place to live and do business. Rather than deliver traditional classroom-based training, our project assesses the effectiveness of the delivery of cyber security through the use of games based learning to simulate cybercrimes and provide training in incident response. The aim of our research is to transform the delivery of first responder training in tackling cybercrime.Through the use of a Game Jam and subsequent prototype development, we have trialed training materials that are based on serious games technology. The game poses a common incident reported to the police, for example the problem of a virtual person receiving offensive messages via Facebook and the training reflects the dialogue with that person and the technical steps to ensure that a copy of the evidence has been preserved for further investigation. Evaluation has been conducted with local police officers. Overall, this approach to the large-scale provision of training (potentially to a whole force) is shown to offer potential.

Citation

Coull, N., Donald, I., Ferguson, I., Keane, E., Mitchell, T., Smith, O. V., Stevenson, E., & Tomkins, P. (2017, June). The gamification of cybersecurity training. Presented at 11th International Conference on E-Learning and Games, Edutainment 2017

Presentation Conference Type Conference Paper (Published)
Conference Name 11th International Conference on E-Learning and Games, Edutainment 2017
Start Date Jun 26, 2017
End Date Jun 28, 2017
Publication Date 2017
Deposit Date Mar 29, 2023
Publisher Springer
Pages 108--111
Series Title Lecture Notes in Computer Science
Book Title E-learning and games
ISBN 9783319658483
DOI https://doi.org/10.1007/978-3-319-65849-0_13
Public URL http://researchrepository.napier.ac.uk/Output/3060740