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Dr Dimitri Darzentas' Outputs (23)

Greetings from Silicon Heaven: Postcards from the IoT Afterlife (2024)
Presentation / Conference Contribution
Primlani, N., Darzentas, D. P., Lindley, J., Coulton, P., Sailaja, N., Urquhart, L. D., Castle-Green, T., Stead, M., Lechelt, S., Owen, V., & Dubey, N. (2024, October). Greetings from Silicon Heaven: Postcards from the IoT Afterlife. Presented at NordiCHI Adjunct 2024: Nordic Conference on Human Computer Interaction, Uppsala, Sweden

As the importance of minimising e-waste and increasing sustainability increase, exploring the design matters impacting the transience of digital technologies has become a key concern. In this workshop we will explore this through the metaphorical len... Read More about Greetings from Silicon Heaven: Postcards from the IoT Afterlife.

Creating Sustainable Internet of Things Futures: Aligning Legal and Design Research Agendas. (2024)
Presentation / Conference Contribution
Urquhart, L. D., Lechelt, S., Terras, M., Sailaja, N., Rezk, A. M., Castle-Green, T., Darzentas, D. P., Primlani, N., Owen, V., & Stead, M. (2024, July). Creating Sustainable Internet of Things Futures: Aligning Legal and Design Research Agendas. Presented at DIS '24: Designing Interactive Systems Conference, IT University of Copenhagen, Denmark

The way consumer Internet of Things (IoT) devices are built is leading to electronic waste (eWaste) growth. This arises from planned obsolescence, bundling of ‘smartness’ creating more routes to device failure, and lacking hardware modularity and rep... Read More about Creating Sustainable Internet of Things Futures: Aligning Legal and Design Research Agendas..

UbiFix: Tackling Repairability Challenges in Smart Devices (2023)
Presentation / Conference Contribution
Sailaja, N., Castle-Green, T., Coulton, P., Stead, M., Lindley, J. G., Urquhart, L. D., & Darzentas, D. (2023, October). UbiFix: Tackling Repairability Challenges in Smart Devices. Presented at UbiComp/ISWC '23: The 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing, Cancun, Quintana Roo, Mexico

IoT products are increasingly becoming the default, with non-IoT versions of common hardware (e.g., TVs and printers) harder to find. Alongside this adoption surge, lack of support, outdated security, and planned obsolescence present concerning susta... Read More about UbiFix: Tackling Repairability Challenges in Smart Devices.

HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation (2023)
Presentation / Conference Contribution
Darzentas, D., Zeller, F., & Robson, E. (2023, September). HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation. Presented at MobileHCI 2023: The ACM International Conference on Mobile Human-Computer Interaction, Athens, Greece

Remotely operated telepresence robots are increasing in prevalence across several domains ranging from highly critical and difficult tasks in challenging and contested spaces, to creative and recreational usage of drones. A significant challenge for... Read More about HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation.

Proceedings of the 18th International Audio Mostly Conference (2023)
Presentation / Conference Contribution
(2023, August). Proceedings of the 18th International Audio Mostly Conference. Presented at AM '23: Audio Mostly 2023, Edinburgh

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

“It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories (2023)
Presentation / Conference Contribution
Gibson, R., Babbage, C. M., Wagner, H. G., Price, D. J., Martindale, S., Chadborn, N. H., Ito-Jaeger, S., Darzentas, D. P., Webb, H., Jacobs, R., Atabey, A., Koleva, B., Flintham, M., Winklhofer, H., Urquhart, L. D., & Perez Vallejos, E. (2023, July). “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. Presented at 2023 ACM Designing Interactive Systems Conference, Pitsburgh, PA, US

We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distingui... Read More about “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.

C&C Festival of Hybrid Gifting (2023)
Presentation / Conference Contribution
Spence, J., Koleva, B., Flintham, M., Thorn, E., Glover, K., Gibson, R., Benford, S. D., Kwon, H., Darzentas, D. P., & Wagner, H. G. (2023, June). C&C Festival of Hybrid Gifting. Presented at 15th Conference on Creativity and Cognition, Online

This workshop uses the outputs of a two-year Research through Design project as a springboard for bringing together a community of researchers interested in Hybrid Gifting. We have discovered that the many creative and socio-psychological processes i... Read More about C&C Festival of Hybrid Gifting.

Distance: digital immersive technologies and craft engagement (2023)
Presentation / Conference Contribution
Panneels, I., Helgason, I., Smyth, M., Darzentas, D., Hocking, L., & Shillito, A.-M. (2023, April). Distance: digital immersive technologies and craft engagement. Presented at Cumulus Conference: Connectivity and Creativity in times of Conflict, Antwerp, Belgium

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Sensitive Pictures: Emotional Interpretation in the Museum (2022)
Presentation / Conference Contribution
Benford, S. D., Sundnes Løvlie, A., Ryding, K., Rajkowska, P., Bodiaj, E., Paris Darzentas, D., Cameron, H., Spence, J., Egede, J., & Spanjevic, B. (2022, April). Sensitive Pictures: Emotional Interpretation in the Museum. Presented at CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA

Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and Affective Interaction. We describe Sensitive Pictures, an emotional vis... Read More about Sensitive Pictures: Emotional Interpretation in the Museum.

VRtefacts: Performative Substitutional Reality with Museum Objects (2020)
Presentation / Conference Contribution
Spence, J., Darzentas, D. P., Huang, Y., Cameron, H. R., Beestin, E., & Benford, S. (2020, July). VRtefacts: Performative Substitutional Reality with Museum Objects. Presented at DIS '20: Designing Interactive Systems Conference 2020, Eindhoven, Netherlands

We explore how a combination of manipulations and transitions can extend Substitutional Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two challenges faced by museums: the limitations of object handling and t... Read More about VRtefacts: Performative Substitutional Reality with Museum Objects.

MeMa: Designing the Memory Machine (2019)
Presentation / Conference Contribution
Price, D., Jacobs, R., Darzentas, D., Perez Vallejos, E., Chadborn, N., Martindale, S., & Urquhart, L. (2019, June). MeMa: Designing the Memory Machine. Presented at DIS '19: Designing Interactive Systems Conference 2019, San Diego, CA, USA

The Memory Machine is an ambitious project that aims to develop a device to capture people's memories to create a blend of personal and factual data that builds identities, and contextualizes personal recollections. The Memory Machine has been guided... Read More about MeMa: Designing the Memory Machine.

Card Mapper: Enabling Data-Driven Reflections on Ideation Cards (2019)
Presentation / Conference Contribution
Darzentas, D., Velt, R., Wetzel, R., Craigon, P. J., Wagner, H. G., Urquhart, L. D., & Benford, S. (2019, May). Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. Presented at CHI '19: CHI Conference on Human Factors in Computing Systems, Glasgow

We explore how usage data captured from ideation cards can enable reflection on design. We deployed a deck of ideation cards on a Masters level module over two years, developing the means to capture the students' designs into a digital repository. We... Read More about Card Mapper: Enabling Data-Driven Reflections on Ideation Cards.

The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories (2019)
Presentation / Conference Contribution
Løvlie, A. S., Benford, S., Spence, J., Wray, T., Hviid Mortensen, C., Olesen, A., Rogberg, L., Bedwell, B., Darzentas, D., & Waern, A. (2019, April). The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories. Presented at MW19, Boston, MA

GIFT is an ongoing EU-funded research project developing hybrid visitor experiences: mixed reality designs that complement, challenge, or overlay physical visits with digital content. Through design exploration of two concepts focusing on gifting and... Read More about The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories.

Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences (2018)
Presentation / Conference Contribution
Darzentas, D., Flintham, M., & Benford, S. (2018, November). Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences. Presented at PCI '18: 22nd Pan-Hellenic Conference on Informatics, Athens Greece

In this paper we present the creation and deployment of a concerted set of Mixed Reality Technologies designed for creating engaging public experiences and enhanced storytelling opportunities focused on artefacts. Under the title of the Mixed Reality... Read More about Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.

Harnessing the digital records of everyday things (2016)
Presentation / Conference Contribution
Darzentas, D. P., Hazzard, A., Brown, M. J. I., Flintham, M., & Benford, S. (2016, June). Harnessing the digital records of everyday things. Presented at Design Research Society 2016, Brighton

We address how, framed by the Internet of Things, digitally-enabled physical objects may acquire rich digital records throughout their lifetimes, and how these might enhance their value, meaning and utility. We reflect on emerging findings from two c... Read More about Harnessing the digital records of everyday things.

Accountable Artefacts: The Case of the Carolan Guitar (2016)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., Hoare, M., & Darzentas, D. (2016, May). Accountable Artefacts: The Case of the Carolan Guitar. Presented at CHI'16: CHI Conference on Human Factors in Computing Systems, San Jose, California, USA

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable Artefacts: The Case of the Carolan Guitar.

Experiencing the Carolan Guitar (2016)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., Hoare, M., & Darzentas, D. (2016, May). Experiencing the Carolan Guitar. Presented at CHI'16: CHI Conference on Human Factors in Computing Systems, San Jose, California, USA

Carolan is an acoustic guitar that has been decorated with interactive patterns that can be scanned using a mobile camera so as to connect to a digital record of how the instrument was made, where it has been and who has played it. Carolan was create... Read More about Experiencing the Carolan Guitar.

Interdisciplinary Reflections on Games and Human Values (2015)
Presentation / Conference Contribution
Darzentas, D. P., & Urquhart, L. (2015, October). Interdisciplinary Reflections on Games and Human Values. Presented at CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play, London

We explore the interaction between digital games and human values. HCI as a field is increasingly focused on the importance of engaging with broader discussions around human values. Games are an ideal medium for reflecting on social, ethical and poli... Read More about Interdisciplinary Reflections on Games and Human Values.

The Data Driven Lives of Wargaming Miniatures (2015)
Presentation / Conference Contribution
Darzentas, D. P., Brown, M. A., Flintham, M., & Benford, S. (2015, April). The Data Driven Lives of Wargaming Miniatures. Presented at CHI '15: CHI Conference on Human Factors in Computing Systems, Seoul, Republic of Korea

We present an ethnographic study of the practice of miniature wargaming in order to shed light onto the complex lives of physical things and the ways in which they acquire data footprints. We take an extended view of the practice, revealing how peopl... Read More about The Data Driven Lives of Wargaming Miniatures.