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Dr Tom Flint's Outputs (51)

Mixing and re-purposing realities. (2018)
Presentation / Conference Contribution
Flint, T., Hall, L., & Stewart, F. (2018, July). Mixing and re-purposing realities. Presented at Proceedings of the 32nd International BCS Human Computer Interaction Conference, Belfast, UK

This paper discusses a mixed reality that intertwines two parallel spaces, a real and a virtual contemporary sculpture park. With the goal to create a game that motivated children to explore the park and engage with the artworks, we engaged with chil... Read More about Mixing and re-purposing realities..

Psychogeography With Technology (2018)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Barrett-Duncan, H. (2018, July). Psychogeography With Technology. Presented at 32nd International BCS Human Computer Interaction Conference (HCI), Belfast

This submission is a co-created map of Wester Hailes which draws from methods of psychogeography. The map is touch sensitive. Touching pictures on the map triggers bespoke audio clips recorded by our co-creators. This map was created with local prima... Read More about Psychogeography With Technology.

MEmorial (2018)
Exhibition / Performance
Flint, T. MEmorial. [https://vimeo.com/353972554]. 3 June 2018

MEmorial is a collaboration between artist Beverley Hood, creative technologist Tom Flint, theatre practitioner Sarah Rose Graber and playwright Morna Young. The project team undertook a two-week collaborative research residency at the Museum of Loss... Read More about MEmorial.

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park (2018)
Presentation / Conference Contribution
Hall, L., Flint, T., & Mitsche, N. (2018, May). Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events

This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and added to the destination. We discuss work undertaken with Jupiter Artland, a c... Read More about Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park.

Eidolon 360 – a VR experience (2018)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2018, March). Eidolon 360 – a VR experience. Presented at Tangible Embedded Interaction 2018. TEI Arts

Art piece displayed at the ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) exhibition.

https://tei.acm.org/2018/

Eidolon360 – A VR Experience (2017)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2017, July). Eidolon360 – A VR Experience. Presented at HCI 2017 - Digital make-believe, University of Sunderland

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Aide Memoire (2017)
Presentation / Conference Contribution
Flint, T., & Dylan, T. H. (2017, July). Aide Memoire. Presented at HCI 2017 - Digital make-believe, University of Sunderland

The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity the product was developed in partnership between Tom Flint and Tommy Dylan... Read More about Aide Memoire.

Appropriating Affordances. Three Practice Based Explorations (2017)
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (2017)
Presentation / Conference Contribution
(2017, July). Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). Presented at 31st International BCS Human Computer Interaction Conference (HCI 2017), Sunderland, UK

The 31st British Human Computer Interaction Conference was held between the 3rd and 6th July 2017 at the University of Sunderland’s St. Peter’s Campus. The conference was organised by the HCI research groups at the University of Sunderland and Napier... Read More about Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017).

Eidolon 360 VR Performance (2017)
Digital Artefact
Hood, B., & Flint, T. (2017). Eidolon 360 VR Performance. [Digital video]

Eidolon 360 was created with Bev Hood as part of her larger Eidolon Project.
The reclining viewer inhabits the point of view of resuscitation manikin Resusci Anne, set within a resuscitation training room. A medic (actress Pauline Goldsmith) appr... Read More about Eidolon 360 VR Performance.

Getting unstuck: Information problem solving in high school STEM students and evidence of metacognitive knowledge (2017)
Presentation / Conference Contribution
Richter, T., Muir, L., Flint, T., Hall, H., & Smith, C. (2017, June). Getting unstuck: Information problem solving in high school STEM students and evidence of metacognitive knowledge. Paper presented at i3- information: interactions and impact, Aberdeen

This presentation reports the initial findings from an ongoing empirical study which aims to evaluate how students seek, use, and think about information when they encounter problems in the design, construction, and delivery of digital technology pro... Read More about Getting unstuck: Information problem solving in high school STEM students and evidence of metacognitive knowledge.

Designing for mixed reality with children (2017)
Presentation / Conference Contribution
Flint, T. (2017, May). Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park (2016)
Presentation / Conference Contribution
Flint, T., Turner, P., & Banach, A. (2016, June). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. Presented at 15th International Conference on Interaction Design and Children - IDC '16

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

Jupiter Artland in Minecraft (2016)
Digital Artefact
Flint, T. (2016). Jupiter Artland in Minecraft

This is a facsimile of Jupiter Artland created in Minecraft. The Minecraft world has been used to investigate remote connection with the sculpture park. The world is available to download and as a collaborative server experience.

Fiction for design: appropriating Hollywood techniques for design fictions (2016)
Book Chapter
Flint, T. (2016). Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe (49-66). Springer. https://doi.org/10.1007/978-3-319-29553-4_4

There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is important that we make our stories believable so that they can be more rea... Read More about Fiction for design: appropriating Hollywood techniques for design fictions.

Jupiter Artland Minecraft Experience (2016)
Digital Artefact
Flint, T., & McGregor, I. (2016). Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]

This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. The game was launched at the Edinburgh International Science Festival.