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Cyber-Twin: Digital Twin-Boosted Autonomous Attack Detection for Vehicular Ad-Hoc Networks (2024)
Presentation / Conference Contribution
Yigit, Y., Panitsas, I., Maglaras, L., Tassiulas, L., & Canberk, B. (2024, June). Cyber-Twin: Digital Twin-Boosted Autonomous Attack Detection for Vehicular Ad-Hoc Networks. Presented at ICC 2024 - IEEE International Conference on Communications, Denver, CO, USA

The rapid evolution of Vehicular Ad-hoc NETworks (VANETs) has ushered in a transformative era for intelligent transportation systems (ITS), significantly enhancing road safety and vehicular communication. However, the intricate and dynamic nature of... Read More about Cyber-Twin: Digital Twin-Boosted Autonomous Attack Detection for Vehicular Ad-Hoc Networks.

Scottish Mountain Soundscapes (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, June). Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy

Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delves into people’s experiences of mountain soundscapes, with a focus on the i... Read More about Scottish Mountain Soundscapes.

Retaining the Knowledge of Masters: Professional Learning in an Ageing United Kingdom (2024)
Presentation / Conference Contribution
Truebig, A. (2024, July). Retaining the Knowledge of Masters: Professional Learning in an Ageing United Kingdom. Presented at 16th International Conference on Education and New Learning Technologies, Palma, Spain

When we think of lifelong learning, we often think of new skills that we might learn over our lifetime. But an emerging segment of adult and lifelong learning is the need to continually learn as part of a career or a profession. For many people who h... Read More about Retaining the Knowledge of Masters: Professional Learning in an Ageing United Kingdom.

DTRAN: A Special Use Case of RAN Optimization using Digital Twin (2024)
Presentation / Conference Contribution
Tunc, C., Duran, K., Bilgin, B., Kalem, G., & Canberk, B. (2024, June). DTRAN: A Special Use Case of RAN Optimization using Digital Twin. Paper presented at 2024 European Conference on Networks and Communications EuCNC & 6G Summit, Antwerp, Belgium

The emergence of beyond 5G (B5G) and 6G networks underscores the critical role of advanced computer-aided tools, such as network digital twins (DTs), in fostering autonomous networks and ubiquitous intelligence. Existing solutions in the DT domain pr... Read More about DTRAN: A Special Use Case of RAN Optimization using Digital Twin.

Compression strength perpendicular to grain in hardwoods depending on test method (2024)
Presentation / Conference Contribution
Cramer, M. (2024, May). Compression strength perpendicular to grain in hardwoods depending on test method. Presented at 11th Hardwood Conference, Sopron, Hungary

Compression strength perpendicular to grain is an important timber property that governs the bearing strength of beams and might influence connection design. According to modern standards, the design value for compression strength is determined accor... Read More about Compression strength perpendicular to grain in hardwoods depending on test method.

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences (2024)
Presentation / Conference Contribution
Koniaris, B., Sinclair, D., & Mitchell, K. (2024, March). DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences. Presented at IEEE VR Workshop on Open Access Tools and Libraries for Virtual Reality, Orlando, FL

DanceMark is an open telemetry framework designed for latency-sensitive real-time networked immersive experiences, focusing on online dancing in virtual reality within the DanceGraph platform. The goal is to minimize end-to-end latency and enhance us... Read More about DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences.

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality (2024)
Presentation / Conference Contribution
Casas, L., Hannah, S., & Mitchell, K. (2024, March). MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality. Presented at ANIVAE 2024 : 7th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments, Orlando, Florida

MoodFlow presents a novel approach at the intersection of mixed reality and conversational artificial intelligence for emotionally intelligent avatars. Through a state machine embedded in user prompts, the system decodes emotional nuances, enabling a... Read More about MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality.

Reproducing Human Evaluation of Meaning Preservation in Paraphrase Generation (2024)
Presentation / Conference Contribution
Watson, L. N., & Gkatzia, D. (2024, May). Reproducing Human Evaluation of Meaning Preservation in Paraphrase Generation. Presented at HumEval2024 at LREC-COLING 2024, Turin, Italy

Reproducibility is a cornerstone of scientific research, ensuring the reliability and generalisability of findings. The ReproNLP Shared Task on Reproducibility of Evaluations in NLP aims to assess the reproducibility of human evaluation studies. This... Read More about Reproducing Human Evaluation of Meaning Preservation in Paraphrase Generation.

ACNN-IDS: An Attention-Based CNN for Cyberattack Detection in IoT (2024)
Presentation / Conference Contribution
Huma, Z. E., Ahmad, J., Hamadi, H. A., Ghaleb, B., Buchanan, W. J., & Jan, S. U. (2024, February). ACNN-IDS: An Attention-Based CNN for Cyberattack Detection in IoT. Presented at 2024 2nd International Conference on Cyber Resilience (ICCR), Dubai, United Arab Emirates

The Internet of Things (IoT) has become an integral part of modern societies, with devices, networks, and applications offering industrial, economic, and social benefits. However, these devices and networks generate vast amounts of data, making them... Read More about ACNN-IDS: An Attention-Based CNN for Cyberattack Detection in IoT.

The (he)Art of the Scribe (2024)
Presentation / Conference Contribution
Salzano, R. (2024, May). The (he)Art of the Scribe. Presented at UNESCO-RILA Spring School 2024, University of Glasgow, UK

Calligraphy is the art of beautiful writing. One aspect of calligraphy is what I call calligraphy illustration, where the beautiful writing is used to create additional images. The creation of calligraphy illustrations can contribute to meaning makin... Read More about The (he)Art of the Scribe.

Proximity-Driven, Load-Balancing Task Offloading Algorithm for Enhanced Performance in Satellite-Enabled Mist Computing (2024)
Presentation / Conference Contribution
Babaghayou, M., Chaib, N., Maglaras, L., Yigit, Y., Ferrag, M. A., & Marsh, C. (2023, December). Proximity-Driven, Load-Balancing Task Offloading Algorithm for Enhanced Performance in Satellite-Enabled Mist Computing. Presented at 16th EAI International Conference, WiCON 2023, Athens, Greece

In an era of rapidly evolving mobile computing, integrating satellite technologies with the Internet of Things (IoT) creates new communication and data management horizons. Our research focuses on the emerging challenge of efficiently managing heavy... Read More about Proximity-Driven, Load-Balancing Task Offloading Algorithm for Enhanced Performance in Satellite-Enabled Mist Computing.

Materialising data – getting to grips with slippery concepts (2024)
Presentation / Conference Contribution
Smyth, M., Panneels, I., McDonald, C., & Helgason, I. (2024, May). Materialising data – getting to grips with slippery concepts. Presented at P/references of Design. Cumulus Budapest 2024, Budapest, Hungary

Data is ubiquitous in the 21st century, we voraciously create and consume it, it can be the driver of innovation and the lens through which we view the world. But data is a slippery, shapeshifting material that can take a myriad of forms which makes... Read More about Materialising data – getting to grips with slippery concepts.

A Taxonomy on Human Factors that Affect DevOps Adoption (2024)
Presentation / Conference Contribution
Pérez-Sánchez, J., Rafi, S., Carrillo de Gea, J. M., Nicolás Ros, J., & Fernández Alemán, J. L. (2024, March). A Taxonomy on Human Factors that Affect DevOps Adoption. Presented at 12th World Conference on Information Systems and Technologies (WorldCIST'24), Lodz, Poland

DevOps is a software development methodology created to reduce or even remove the division between the Development (Dev) and Operations (Ops) teams. However, DevOps adoption requires overcoming several impediments, and between them, culture change an... Read More about A Taxonomy on Human Factors that Affect DevOps Adoption.

Beyond the Screen: Exploring Students' Views on Social Media's Impact in Education (2024)
Presentation / Conference Contribution
Demeke, W. (2024, March). Beyond the Screen: Exploring Students' Views on Social Media's Impact in Education. Presented at 12nd World Conference on Information Systems and Technologies, Lodz, Poland

This study delved into the intricate relationship between social media usage and academic outcomes among university students from diverse fields: en-gineering and art studies, health and social care studies, and business studies. The study employed a... Read More about Beyond the Screen: Exploring Students' Views on Social Media's Impact in Education.

Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments (2024)
Presentation / Conference Contribution
Casas, L., Mitchell, K., Tamariz, M., Hannah, S., Sinclair, D., Koniaris, B., & Kennedy, J. (2024, May). Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments. Presented at SIGCHI GenAI in UGC Workshop, Honolulu, Hawaii

We consider practical and social considerations of collaborating verbally with colleagues and friends, not confined by physical distance, but through seamless networked telepresence to interactively create shared virtual dance environments. In respon... Read More about Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments.

WAVE: Anticipatory Movement Visualization for VR Dancing (2024)
Presentation / Conference Contribution
Laattala, M., Piitulainen, R., Ady, N. M., Tamariz, M., & Hämäläinen, P. (2024, May). WAVE: Anticipatory Movement Visualization for VR Dancing. Presented at CHI '24: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA

Dance games are one of the most popular game genres in Virtual Reality (VR), and active dance communities have emerged on social VR platforms such as VR Chat. However, effective instruction of dancing in VR or through other computerized means remains... Read More about WAVE: Anticipatory Movement Visualization for VR Dancing.

Power Consumption Analysis For Smarter Robotics Via Industry 4.0 Methods And Technologies RS HYu V2 (2024)
Presentation / Conference Contribution
Samson, R., Goh, K., Sankarraj, A., Gkanatsios, A., & Yu, H. (2023, September). Power Consumption Analysis For Smarter Robotics Via Industry 4.0 Methods And Technologies RS HYu V2. Presented at 2023 International Conference on Innovation of Communication and Information Technology (ICIEICT 2023), Madrid, Spain

This paper examines the opportunities to apply industry 4.0 technology to practical applications, with a specific focus on sustainability and resource efficiency in industrial environments. The main objective of this paper is to design and implement... Read More about Power Consumption Analysis For Smarter Robotics Via Industry 4.0 Methods And Technologies RS HYu V2.

Developing user-led interventions aimed at improving digital literacies in older adults (2024)
Presentation / Conference Contribution
Feeney, A. (2024, April). Developing user-led interventions aimed at improving digital literacies in older adults. Presented at Scottish Academic Libraries Cooperative Training Group: Student Research Showcase 2024, Online

Our present 'digital-by-default' society structurally supports inequalities in both digital access and skills development, with older adults being disproportionately affected herein. Using participative methodologies this project seeks to develop ne... Read More about Developing user-led interventions aimed at improving digital literacies in older adults.

The digital Foley: what Foley artists say about using audio synthesis (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, April). The digital Foley: what Foley artists say about using audio synthesis. Presented at 2024 AES 6th International Conference on Audio for Games, Tokyo, Japan

Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and Interaction Design (IXD) have been explored by the community to investigate t... Read More about The digital Foley: what Foley artists say about using audio synthesis.

AI-Driven Design of a Quasi-digitally-coded Wideband Microstrip Patch Antenna Array (2024)
Presentation / Conference Contribution
Akinsolu, M. O., Al-Yasir, Y. I. A., Hua, Q., See, C., & Liu, B. (2024, March). AI-Driven Design of a Quasi-digitally-coded Wideband Microstrip Patch Antenna Array. Presented at EuCAP 2024, Glasgow, UK

Artificial intelligence (AI) is enabling the automated design of contemporary antennas for numerous applications. Specifically, the use of machine learning (ML)-assisted global optimization techniques for the efficient design of modern antennas is no... Read More about AI-Driven Design of a Quasi-digitally-coded Wideband Microstrip Patch Antenna Array.