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All Outputs (55)

Designing Blended Experiences: Laugh Traders
Presentation / Conference Contribution
O'Keefe, B. J., Mastermaker, M., Flint, T., Resmini, A., Chirico, A., & Sturdee, M. (2023, June). Designing Blended Experiences: Laugh Traders. Presented at 15th Conference on Creativity and Cognition, Online

Digital transformation is increasingly blurring the line between what is software and what is the world, requiring designers to harmoniously blend digital and physical products, services and spaces if they want to orchestrate meaningful experiences t... Read More about Designing Blended Experiences: Laugh Traders.

Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces
Presentation / Conference Contribution
Okeefe, B. J., Resmini, A., Flint, T., Chirico, A., Carter, A. R. L., Mastermaker, M., Lindenfalk, B., & Sturdee, M. (2024, July). Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces. Presented at Designing Interactive Systems Conference, Copenhagen, Denmark

Digital transformation is increasingly blurring the line between what software is and what the physical world can be. This requires designers to harmoniously blend digital and physical products, services, and spaces to orchestrate meaningful experien... Read More about Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces.

Mixing and re-purposing realities.
Presentation / Conference Contribution
Flint, T., Hall, L., & Stewart, F. (2018, July). Mixing and re-purposing realities. Presented at Proceedings of the 32nd International BCS Human Computer Interaction Conference, Belfast, UK

This paper discusses a mixed reality that intertwines two parallel spaces, a real and a virtual contemporary sculpture park. With the goal to create a game that motivated children to explore the park and engage with the artworks, we engaged with chil... Read More about Mixing and re-purposing realities..

Eidolon360 – A VR Experience
Presentation / Conference Contribution
Hood, B., & Flint, T. (2018, July). Eidolon360 – A VR Experience. Presented at 6th Conference on Computation, Communication, Aesthetics & X, Madrid, Spain

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Digi-Mapping: Unpacking meaning of place through Creative Technology
Presentation / Conference Contribution
Grandison, T., Flint, T., Jamieson, K., & Muir, L. (2020, August). Digi-Mapping: Unpacking meaning of place through Creative Technology. Paper presented at ACHS 2020 FUTURES – Association of Critical Heritage Studies 5th Biennial Conference, University College London, UK

Personal meaning attached to space through digital media gives rise to contested narratives and reveals a polyvocality of place (Farman, 2018). Attributing meaning or ensoulment (Blevis & Stolterman 2007) plays a key role in understanding the complex... Read More about Digi-Mapping: Unpacking meaning of place through Creative Technology.

Reflections on the Doctoral Consortium
Presentation / Conference Contribution
Hall, L., Dix, A., Woolley, S., Bond, R., Sim, G., & Flint, T. (2020, July). Reflections on the Doctoral Consortium. Presented at 32nd International BCS Human Computer Interaction Conference, Keele

This paper provides a reflective commentary on the British HCI Doctoral Consortium from the perspective of the Organising Committee. We discuss the approach to holding a Human Computer Interaction Doctoral Consortium in July 2020 and the outcomes. We... Read More about Reflections on the Doctoral Consortium.

Aide Memoire
Presentation / Conference Contribution
Flint, T., & Dylan, T. H. (2017, July). Aide Memoire. Presented at HCI 2017 - Digital make-believe, University of Sunderland

The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity the product was developed in partnership between Tom Flint and Tommy Dylan... Read More about Aide Memoire.

Eidolon360 – A VR Experience
Presentation / Conference Contribution
Hood, B., & Flint, T. (2017, July). Eidolon360 – A VR Experience. Presented at HCI 2017 - Digital make-believe, University of Sunderland

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Appropriating Affordances. Three Practice Based Explorations
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park
Presentation / Conference Contribution
Flint, T., Turner, P., & Banach, A. (2016, June). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. Presented at 15th International Conference on Interaction Design and Children - IDC '16

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

Designing for mixed reality with children
Presentation / Conference Contribution
Flint, T. (2017, May). Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play

Soundscape mapping: a tool for evaluating sounds and auditory environments
Presentation / Conference Contribution
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010, June). Soundscape mapping: a tool for evaluating sounds and auditory environments. Presented at The 16th International Conference on Auditory Display (ICAD-2010)

This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: communicating what people are listening to, showing how soundscapes can be visu... Read More about Soundscape mapping: a tool for evaluating sounds and auditory environments.

Digital Play Psychogeography and Creative Placemaking
Presentation / Conference Contribution
Flint, T., Stewart, F., & Grandison, T. (2023, June). Digital Play Psychogeography and Creative Placemaking. Paper presented at 2023 IPA Word Conference, Glasgow

This is a presentation of two creative placemaking projects with primary school children in three schools in Wester Hailes, Edinburgh. The projects were undertaken with local arts centre WHALE Arts and researchers from Edinburgh Napier University. Bo... Read More about Digital Play Psychogeography and Creative Placemaking.