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All Outputs (3)

Supporting argumentation schemes in argumentative dialogue games. (2014)
Journal Article
Wells, S. (2014). Supporting argumentation schemes in argumentative dialogue games. Studies in Logic, Grammar and Rhetoric, 36, 171-191. https://doi.org/10.2478/slgr-2014-0009

This paper reports preliminary work into the exploitation of argu- mentation schemes within dialogue games. We identify a property of dialogue games that we call “scheme awareness” that captures the relationship between dialogue game systems and argu... Read More about Supporting argumentation schemes in argumentative dialogue games..

Design challenges in motivating change for sustainable urban mobility (2014)
Journal Article
Gabrielli, S., Forbes, P., Jylha, A., Wells, S., Sirén, M., Hemminki, S., Nurmi, P., Maimone, R., Masthoff, J., & Jacucci, G. (2014). Design challenges in motivating change for sustainable urban mobility. Computers in Human Behavior, 41, 416-423. https://doi.org/10.1016/j.chb.2014.05.026

In recent years, the design and deployment of persuasive interventions for inducing sustainable urban mobility behaviors has become a very active research field, leveraging on the pervasive usage of social media and mobile apps by citizens in their d... Read More about Design challenges in motivating change for sustainable urban mobility.

Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours (2014)
Journal Article
Wells, S., Kotkanen, H., Schlafli, M., Gabrielli, S., Masthoff, J., Jylhä, A., & Forbes, P. (2014). Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours. EAI Endorsed Transactions on Ambient Systems, 1(4), Article e2. https://doi.org/10.4108/amsys.1.4.e2

In this paper we introduce a gamification model for encouraging sustainable multi-modal urban travel in modern European cities. Our aim is to provide a mechanism that encourages users to reflect on their current travel behaviours and to engage in mor... Read More about Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours.