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All Outputs (3)

Procedural Audio For Virtual Environments Workshop (2022)
Presentation / Conference Contribution
Di Donato, B., & Selfridge, R. (2022, September). Procedural Audio For Virtual Environments Workshop. Presented at Audio Mostly, St. Pölten, Austria

Sound design is a crucial aspect of interactive virtual environments (VEs). Often, this activity is fixated by the constraints of the tools we use or our perception of that medium. In this on-site workshop, we present methods to model sound-producing... Read More about Procedural Audio For Virtual Environments Workshop.

Sound design ideation: comparing four sound designers’ approaches (2022)
Presentation / Conference Contribution
Selfridge, R., & Pauletto, S. (2022). Sound design ideation: comparing four sound designers’ approaches. In Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France). https://doi.org/10.5281/zenodo.6572813

The craft of sonic interaction design (SID) for new digital objects is a non-trivial task. A deeper understanding of sound design practices employed by professional sound designers and Foley artists offers a rich source of knowledge which may inform... Read More about Sound design ideation: comparing four sound designers’ approaches.

Investigating the sound design process: Two case studies from radio and film production (2022)
Presentation / Conference Contribution
Selfridge, R., & Pauletto, S. (2022). Investigating the sound design process: Two case studies from radio and film production. In DRS2022: Bilbao. https://doi.org/10.21606/drs.2022.772

This paper presents two case studies in which the sound design processes of two professional sound designers, from radio and film, are examined. Through a study procedure that uses techniques such as interviews, observations and a novel set of design... Read More about Investigating the sound design process: Two case studies from radio and film production.