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All Outputs (96)

Place and placelessness in virtual environments. (2003)
Presentation / Conference Contribution
Turner, P., Turner, S., Carroll, F., Benyon, D., McCall, R., & Smyth, M. (2003). Place and placelessness in virtual environments. In Proc. 6th Annual International Workshop on Presence

The case for building familiarity into wearables design. (2003)
Presentation / Conference Contribution
Kettley, S., & Smyth, M. (2003, October). The case for building familiarity into wearables design. Paper presented at Seventh IEEE International Symposium on Wearable Computers (ISWC'03), White Plains, New York, USA

This paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in the context of everyday use, have the ability to become good examples of what... Read More about The case for building familiarity into wearables design..

Recreating the Botanics: towards a sense of place in virtual environments. (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network

The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and sense of place in such environments. We discuss the first stages in our... Read More about Recreating the Botanics: towards a sense of place in virtual environments..

Re-creating the Botanics: towards a sense of place in virtual environments (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo

The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and sense of place in such environments. We discuss the first stages in our... Read More about Re-creating the Botanics: towards a sense of place in virtual environments.

An investigation into virtual representations of real places. (2002)
Presentation / Conference Contribution
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., …Weinshall, D. (2002). An investigation into virtual representations of real places. In Proc. Fifth Annual International Workshop on Presence (66-78)

The paper describes the main themes of a recently funded research project under the European Communitys Future and Emerging Technologies Presence initiative. The aim of the research is to develop new tools for empirical and theoretical studies of pre... Read More about An investigation into virtual representations of real places..

TOUCH: Creating interactional artefacts in a physical world (2000)
Journal Article
Smyth, M. (2000). TOUCH: Creating interactional artefacts in a physical world. Interfaces / the British HCI Group newsletter, 17

The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we reach out to touch those objects that attract or perplex. Touch conveys an intimacy both at a physical and emotional level. In the pursuit of t... Read More about TOUCH: Creating interactional artefacts in a physical world.

A framework for engineering metaphor at the user interface (2000)
Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000). A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), 301-322. https://doi.org/10.1016/s0953-5438%2800%2900047-3

Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situations. However, there is very little guidance for software designers on how... Read More about A framework for engineering metaphor at the user interface.

Supporting decision making in design using shape grammars. (2000)
Presentation / Conference Contribution
Smyth, M. (2000). Supporting decision making in design using shape grammars. In Proceedings of DMUCE 00, Second International Conference on Decision Making in Urban and Civil Engineering (1171-1182)

This paper describes part of the development process of a system aimed at supporting the work of interior architects. Two prototype systems are described together with detailed interviews conducted with a professional design practitioner. It will be... Read More about Supporting decision making in design using shape grammars..

Supporting design through the strategic use of shape grammars (2000)
Journal Article
Edmonds, E., Smyth, M., & Edmonds, E. A. (2000). Supporting design through the strategic use of shape grammars. Knowledge-Based Systems, 13(6), 385-393. https://doi.org/10.1016/s0950-7051%2800%2900079-4

This paper is concerned with the early processes of design, particularly in the context of spatial arrangements. We are interested in the strategies that a designer uses in order to achieve success and with the opportunities that might exist for comp... Read More about Supporting design through the strategic use of shape grammars.

Co-operation, design and the self (2000)
Presentation / Conference Contribution
Smyth, M. (2000). Co-operation, design and the self. In S. A. R. Scrivener, L. J. Ball, & A. Woodcock (Eds.), Collaborative Design: Proceedings of CoDesigning 2000 (149-153)

Design tools as agents of disclosure. (2000)
Journal Article
Smyth, M. (2000). Design tools as agents of disclosure. Knowledge-Based Systems, 13(1), 27-35. https://doi.org/10.1016/s0950-7051%2899%2900049-0

This paper investigates the nature and use of existing tools during a design task as a means of gathering information concerning practitioners' conception of that activity. Three case studies are reported and a number of conclusions are drawn concern... Read More about Design tools as agents of disclosure..

Teallach: a model-based user interface development environment for object databases (1999)
Presentation / Conference Contribution
Griffiths, T., Barclay, P. J., McKirdy, J., Paton, N. W., Gray, P. D., Kennedy, J., …Smyth, M. (1999). Teallach: a model-based user interface development environment for object databases. In Proceedings [IEEE] User Interfaces to Data Intensive Systems

Model-based user interface development environments show promise for improving the productivity of user interface developers, and possibly for improving the quality of developed interfaces. However, model-based techniques have rarely been applied to... Read More about Teallach: a model-based user interface development environment for object databases.

The activity of design as revealed by tool usage. (1999)
Journal Article
Smyth, M. (1999). The activity of design as revealed by tool usage. International journal of design sciences & technology = Revue des sciences et techniques de la conception, 7, 11-22

Space, place and interface (1999)
Presentation / Conference Contribution
Smyth, M. (1999, December). Space, place and interface. Paper presented at Acradia Workshop

No abstract available.

The tools designers use: what do they reveal about design thinking? (1998)
Presentation / Conference Contribution
Smyth, M. (1998). The tools designers use: what do they reveal about design thinking?. In J. S. Smith, & E. W. L. Norman (Eds.), IDATER 98 : International Conference on Design and Technology Educational Research and Curriculum Development (146-153)

An open model-based interface development system: The Teallach approach. (1998)
Presentation / Conference Contribution
Griffiths, T., McKirdy, J., Paton, N. W., Kennedy, J., Cooper, R., Barclay, P. J., …Dinn, A. (1998). An open model-based interface development system: The Teallach approach. In P. Markopoulos, & P. Johnson (Eds.), Design, Specification and Verification

The goal of the Teallach project is to provide facilities for the systematic development of interfaces to object databases in a manner which is independent of both a specific underlying database and operating system. Teallach's open architecture als... Read More about An open model-based interface development system: The Teallach approach..

The activity of design as revealed by tool usage. (1998)
Presentation / Conference Contribution
Smyth, M. (1998). The activity of design as revealed by tool usage. In C. Branki, & K. Zreik (Eds.), Cyberdesign: Media and communication in design practice (209-219)