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All Outputs (92)

Sound Design (2019)
Book
McGregor, I. (2019). Sound Design. (2nd)

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre and radio. The focus of the text is about how to design effective sound so that audiences' experiences are as cl... Read More about Sound Design.

Subjective Evaluation of Music Compressed with the ACER Codec Compared to AAC, MP3, and Uncompressed PCM (2019)
Journal Article
Cunningham, S., & McGregor, I. (2019). Subjective Evaluation of Music Compressed with the ACER Codec Compared to AAC, MP3, and Uncompressed PCM. International Journal of Digital Multimedia Broadcasting, 2019, 1-16. https://doi.org/10.1155/2019/8265301

Audio data compression has revolutionised the way in which the music industry and musicians sell and distribute their products. Our previous research presented a novel codec named ACER (Audio Compression Exploiting Repetition), which achieves data re... Read More about Subjective Evaluation of Music Compressed with the ACER Codec Compared to AAC, MP3, and Uncompressed PCM.

Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design (2019)
Digital Artefact
McGregor, I. (2019). Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design. [Blog]

From robotic lawnmowers and autonomous vacuum cleaners, to interactive toys and personal assistants, robots are becoming an ever-growing part of our personal and professional lives - and what they sound like has a profound impact on how we perceive,... Read More about Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design.

Designing vehicle sounds (2018)
Digital Artefact
McGregor, I. (2018). Designing vehicle sounds. [Website]

Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent accidents. Motoring authorities in the EU, Japan and USA are concerned abou... Read More about Designing vehicle sounds.

Sound Design (2018)
Book
McGregor, I. (2018). Sound Design

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how to design effective sound so that audiences' experiences are as close as pos... Read More about Sound Design.

Investigating Effective Methods of Designing Sonifications (2018)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2018). Investigating Effective Methods of Designing Sonifications. In Proceedings of the 24th International Conference on Auditory Display - ICAD 2018. https://doi.org/10.21785/icad2018.011

This study aims to provide an insight into effective sonification design. There are currently no standardized design methods, allowing a creative development approach. Sonifcation has been implemented in many different applications from scientific da... Read More about Investigating Effective Methods of Designing Sonifications.

Internet of things needs to use sound in ways computers and phones never have (2018)
Digital Artefact
McGregor, I. (2018). Internet of things needs to use sound in ways computers and phones never have. [Website]

With many consumer devices, we can find out about their status without having to look at them directly. When a kettle clicks off, you know the water has boiled. When the toaster pops, you know the toast is ready. The gentle hum of a freezer tells you... Read More about Internet of things needs to use sound in ways computers and phones never have.

Exploring Musical Creativity through Interactive Cymatics (2017)
Presentation / Conference Contribution
McGowan, J., Leplatre, G., & McGregor, I. (2017). Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.67

What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the amplitude of an audio signal. One aspect of music visualisation that has n... Read More about Exploring Musical Creativity through Interactive Cymatics.

Sound and the Internet of Things (2017)
Digital Artefact
McGregor, I. (2017). Sound and the Internet of Things. [Blog]

Sound has enormous potential to enhance how we experience and interact with the connected everyday devices and appliances that make up the Internet of Things. Dr Iain McGregor - programme leader for the online MSc in Sound design at Edinburgh Napi... Read More about Sound and the Internet of Things.

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events (2017)
Presentation / Conference Contribution
Bishop, C., Esteves, A., & McGregor, I. (2017, November). Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. Presented at Proceedings of the 19th ACM International Conference on Multimodal Interaction - ICMI 2017

This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-part user study that compares participants reported sense of presence acros... Read More about Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.

CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, October). CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. Presented at Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS '17

Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people in a number of ways. This paper presents a study evaluating the use of a mul... Read More about CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum..

Listening loudspeakers: a quieter and more intelligible world (2017)
Digital Artefact
McGregor, I. (2017). Listening loudspeakers: a quieter and more intelligible world. [Website]

Loudspeakers can now truly be described as ubiquitous, being part of many portable and fixed technologies. They are an important part of everyday life, providing both entertainment and essential information. Unfortunately, growth in utilisation has... Read More about Listening loudspeakers: a quieter and more intelligible world.

CymaSense: a real-time 3D cymatics-based sound visualisation tool (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, June). CymaSense: a real-time 3D cymatics-based sound visualisation tool. Presented at 2017 ACM Conference Companion Publication on Designing Interactive Systems - DIS '17 Companion, Edinburgh

What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the amplitude of an audio signal [19]. One aspect of music visualisation that has... Read More about CymaSense: a real-time 3D cymatics-based sound visualisation tool.

War Poets Collection Exhibition Poetry Recordings (2016)
Digital Artefact
Walker, C., Day-Lewis, D., Parker, N., Little, A., McMillan, I., Barker, P., …Ferguson, P. (2016). War Poets Collection Exhibition Poetry Recordings. [Audio for iPad Application]

Poetry recited by Sir Daniel Day Lewis, Nathaniel Parker, Dr Allan Little, Ian McMillan and Dr Pat Barker, CBE.

To uncover the secrets of exoplanets, try listening to them (2016)
Digital Artefact
Quinton, M., Benyon, D., & McGregor, I. (2016). To uncover the secrets of exoplanets, try listening to them. [Website]

From rainfall patterns to share price performance, the usual way to analyse any data that shows something changing over a period of time is to put it into a graphic. Making data visual usually makes it much easier to understand the trends – but not a... Read More about To uncover the secrets of exoplanets, try listening to them.

Sonifying the solar system (2016)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2016, July). Sonifying the solar system. Presented at The 22nd International Conference on Auditory Display: Sonic Information Design

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Jupiter Artland Minecraft Experience (2016)
Digital Artefact
Flint, T., & McGregor, I. (2016). Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]

This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. The game was launched at the Edinburgh International Science Festival.

Comparative Evaluation of Radio and Audio Logo Sound Designs (2015)
Journal Article
McGregor, I., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076

This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid technique, which is a proven method of information elicitation based on Personal... Read More about Comparative Evaluation of Radio and Audio Logo Sound Designs.

How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects? (2015)
Journal Article
McGregor, I. P. (2015). How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects?. Journal of Perspectives in Applied Academic Practice, 3(2), 3-14. https://doi.org/10.14297/jpaap.v3i2.127

This study aims to investigate the effects of term-time paid work on undergraduate students’ studies and what can be done to minimise any negative effects. Two studies were conducted; the first to establish the extent of students taking on paid work... Read More about How does Term-time Paid Work Affect Higher Education Students’ Studies, and What can be Done to Minimise any Negative Effects?.