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All Outputs (2)

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle (2022)
Presentation / Conference Contribution
Cunningham, S., & Mcgregor, I. (2022). Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. In AM '22: Proceedings of the 17th International Audio Mostly Conference (113-120). https://doi.org/1

Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a... Read More about Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle.

Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format (2022)
Presentation / Conference Contribution
Ryan, B., Hall, H., & McGregor, I. (2022, August). Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format. Paper presented at Archives and Records Association Annual Confe

We report the findings of a research project funded by the AHRC, with support of the BBC, British Library, and a community museum. This exploits, augments, and exhibits a set of existing archive data by transforming a young woman’s personal testimony... Read More about Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format.