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All Outputs (12)

A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules (2015)
Presentation / Conference Contribution
Sim, K., & Hart, E. (2015). A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules. In GECCO Companion '15 Proceedings of the Companion Publication of the 2015 Annual Conference on Genetic and Evolutionary Computation

A previously described hyper-heuristic framework named NELLI is adapted for the classic Job Shop Scheduling Problem (JSSP) and used to find ensembles of reusable heuristics that cooperate to cover the heuristic search space. A new heuristic generato... Read More about A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules.

Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication. (2015)
Presentation / Conference Contribution
Hart, E., Steyven, A., & Paechter, B. (2015). Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication. In Proceedings of the 2015 on Genetic and Evolution

Ensuring the integrity of a robot swarm in terms of maintaining a stable population of functioning robots over long periods of time is a mandatory prerequisite for building more complex systems that achieve user-defined tasks. mEDEA is an environ... Read More about Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication..

Grid diversity operator for some population-based optimization algorithms. (2015)
Presentation / Conference Contribution
Salah, A., & Hart, E. (2015). Grid diversity operator for some population-based optimization algorithms. In Proceedings of the Companion Publication of the 2015 on Genetic and Evolutionary Computation Conference - GECCO Companion '15 (1475-1476). https:/

We present a novel diversity method named Grid Diversity Operator (GDO) that can be incorporated into multiple population-based optimization algorithms that guides the containing algorithm in creating new individuals in sparsely visited areas of... Read More about Grid diversity operator for some population-based optimization algorithms..

Multi-Modal employee routing with time windows in an urban environment. (2015)
Presentation / Conference Contribution
Urquhart, N. B., Hart, E., & Judson, A. (2015, July). Multi-Modal employee routing with time windows in an urban environment

An urban environment provides a number of challenges and opportunities for organisations faced with the task of scheduling a mobile workforce. Given a mixed set of public and private transportation and a list of scheduling constraints, we seek to... Read More about Multi-Modal employee routing with time windows in an urban environment..

Roll Project Job Shop scheduling benchmark problems. (2015)
Data
Hart, E., & Sim, K. (2015). Roll Project Job Shop scheduling benchmark problems. [Dataset]. https://doi.org/10.17869/ENU.2015.9365

This document describes two sets of benchmark problem instances for the job shop scheduling problem. Each set of instances is supplied as a compressed (zipped) archive containing a single CSV file for each problem instance using the format described... Read More about Roll Project Job Shop scheduling benchmark problems..

Roll Project Rich Vehicle Routing benchmark problems. (2015)
Data
Hart, E., & Sim, K. (2015). Roll Project Rich Vehicle Routing benchmark problems. [Data]. https://doi.org/10.17869/ENU.2015.9367

This document describes a large set of Benchmark Problem Instances for the Rich Vehicle Routing Problem. All files are supplied as a single compressed (zipped) archive containing the instances, in XML format, an Object-Oriented Model supplied in XSD... Read More about Roll Project Rich Vehicle Routing benchmark problems..

Creating optimised employee travel plans. (2015)
Presentation / Conference Contribution
Urquhart, N. B., & Hart, E. (2015, September). Creating optimised employee travel plans. Paper presented at International Conference on Evolutionary and Deterministic Methods for Design, Optimization and Control with Applications to Industrial and Societa

The Cost of Communication: Environmental Pressure and Survivability in mEDEA (2015)
Presentation / Conference Contribution
Steyven, A., Hart, E., & Paechter, B. (2015, July). The Cost of Communication: Environmental Pressure and Survivability in mEDEA. Presented at GECCO ’15

We augment the mEDEA algorithm to explicitly account for the costs of communication between robots. Experimental results show that adding a costs for communication exerts environmental pressure to implicitly select for genomes that maintain high... Read More about The Cost of Communication: Environmental Pressure and Survivability in mEDEA.

A research agenda for metaheuristic standardization. (2015)
Presentation / Conference Contribution
Hart, E., & Sim, K. (2015, June). A research agenda for metaheuristic standardization. Paper presented at 11th Metaheuristics International Conference

We propose that the development of standardized, explicit, machine-readable descriptions of metaheuris- tics will greatly advance scientific progress in the field. In particular, we advocate a purely functional description of metaheuristics — separat... Read More about A research agenda for metaheuristic standardization..

Collaborative Diffusion on the GPU for Path-Finding in Games (2015)
Presentation / Conference Contribution
McMillan, C., Hart, E., & Chalmers, K. (2015). Collaborative Diffusion on the GPU for Path-Finding in Games. In A. M. Mora, & G. Squillero (Eds.), Applications of Evolutionary Computation; Lecture Notes in Computer Science (418-429). https://doi.org/10.10

Exploiting the powerful processing power available on the GPU in many machines, we investigate the performance of parallelised versions of pathfinding algorithms in typical game environments. We describe a parallel implementation of a collaborative d... Read More about Collaborative Diffusion on the GPU for Path-Finding in Games.

A Lifelong Learning Hyper-heuristic Method for Bin Packing (2015)
Journal Article
Hart, E., Sim, K., & Paechter, B. (2015). A Lifelong Learning Hyper-heuristic Method for Bin Packing. Evolutionary Computation, 23(1), 37-67. https://doi.org/10.1162/EVCO_a_00121

We describe a novel Hyper-heuristic system which continuously learns over time to solve a combinatorial optimisation problem. The system continuously generates new heuristics and samples problems from its environment; representative problems and heur... Read More about A Lifelong Learning Hyper-heuristic Method for Bin Packing.