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All Outputs (75)

Blended Experience Narratives (2022)
Presentation / Conference Contribution
Flint, T., O'Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2022). Blended Experience Narratives. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.9

Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to g... Read More about Blended Experience Narratives.

Sonification of Planetary Orbits in Asteroid Belts (2021)
Presentation / Conference Contribution
Quinton, M., Mcgregor, I., & Benyon, D. (2021). Sonification of Planetary Orbits in Asteroid Belts. In AM '21: Proceedings of the 16th International Conference on Audio Mostly (72-80). https://doi.org/10.1145/3478384.3478390

This study investigates the design and evaluation of a sonification designed to detect any planets orbiting within an asteroid belt of an exosolar system. The interface was designed for an astronomer who studies this phenomenon. User centered design... Read More about Sonification of Planetary Orbits in Asteroid Belts.

Sonification of Exosolar System Accretion Discs (2021)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2021). Sonification of Exosolar System Accretion Discs. In The 26th International Conference on Auditory Display (ICAD 2021)

This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. The sonificat... Read More about Sonification of Exosolar System Accretion Discs.

Designing Blended Experiences: Laugh Traders Design Fiction (2020)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Mastermaker, M., Sturdee, M., Chirico, A., & Benyon, D. Designing Blended Experiences: Laugh Traders Design Fiction. Presented at 5th Annual Frameless XR Symposium 2020, Online

The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical struc... Read More about Designing Blended Experiences: Laugh Traders Design Fiction.

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line (2018)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October). Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship, SUNY Farmingdale State College New York

No abstract available.

Investigating Effective Methods of Designing Sonifications (2018)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2018). Investigating Effective Methods of Designing Sonifications. In Proceedings of the 24th International Conference on Auditory Display - ICAD 2018. https://doi.org/10.21785/icad2018.011

This study aims to provide an insight into effective sonification design. There are currently no standardized design methods, allowing a creative development approach. Sonifcation has been implemented in many different applications from scientific da... Read More about Investigating Effective Methods of Designing Sonifications.

User Experience in Cross-channel Ecosystems (2017)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2017). User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017. https://doi.org/10.14236/ewic/HCI2017.38

Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud... Read More about User Experience in Cross-channel Ecosystems.

Permaculture as a foundation for sustainable interaction design and UX (2017)
Presentation / Conference Contribution
Egan, C., Benyon, D., & Thompson, R. (2017). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93

The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologically conscio... Read More about Permaculture as a foundation for sustainable interaction design and UX.

Sustainable HCI: Blending permaculture and user-experience (2017)
Presentation / Conference Contribution
Benyon, D., & Egan, C. (2017). Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (39-43). https://doi.org/10.1145/3064857.3079115

For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field with few, i... Read More about Sustainable HCI: Blending permaculture and user-experience.

Sonifying the solar system (2016)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2016, July). Sonifying the solar system. Presented at The 22nd International Conference on Auditory Display: Sonic Information Design

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Design principles for collaborative device ecologies (2015)
Presentation / Conference Contribution
Ammeloot, A., Benyon, D., & Mival, O. (2015). Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference (255-256). https://doi.org/10.1145/2783446.2783598

This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and smart meeting room technologies.

A framework for the transformation of the incumbent creative industries in a digital age. (2015)
Presentation / Conference Contribution
Rudman, H., Benyon, D., & Hall, H. (2015). A framework for the transformation of the incumbent creative industries in a digital age. In V. Albino, J. C. Spender, & G. Schiuma (Eds.), Proceedings of the 10th International Forum on Knowledge Asset Dynamics

Purpose - New business models emerged within the creative industries when advances in information and communication technologies (ICTs) altered the patterns of cultural consumption worldwide. Digital technologies altered the way creative products wer... Read More about A framework for the transformation of the incumbent creative industries in a digital age..

Blended Spaces and Cross-channel Ecosystems. (2015)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2015, June). Blended Spaces and Cross-channel Ecosystems. Paper presented at ACM Creativity and Cognition

This paper provides a contribution to creativity and codesign based on applying the theory of conceptual integration (also known as conceptual blending, or blending theory) to creative design and collaboration. Our approach is based on bringing t... Read More about Blended Spaces and Cross-channel Ecosystems..

Designing Coordinated Multiple Views of Information Space. (2014)
Presentation / Conference Contribution
McEwan, T., Igoniderigha, N., & Benyon, D. (2014). Designing Coordinated Multiple Views of Information Space. . https://doi.org/10.14236/ewic/hci2014.9

Information visualisation has long been recognized as a powerful aid to understanding: what Stuart Card has called ‘the amplification of cognition’. Research and development in information visualisation has been undertaken from many different perspec... Read More about Designing Coordinated Multiple Views of Information Space..

A Blended Space for Heritage Storytelling. (2014)
Presentation / Conference Contribution
O'Keefe, B., Benyon, D., Chandwani, G., & Menon, M. (2014). A Blended Space for Heritage Storytelling. . https://doi.org/10.14236/ewic/hci2014.10

This paper explores the role of Blending Theory, as a framework, to aid in design decisions while deploying mobile experiences for heritage storytelling. Blending Theory provides a structured way of thinking about how digital and physical spaces ca... Read More about A Blended Space for Heritage Storytelling..

Norms and standards in modular medical architectures. (2014)
Presentation / Conference Contribution
Fricker, S., Fiedler, M., Grottland, A., Jell, T., Magedanz, T., Thuemmler, C., …Paulin, A. (2014). Norms and standards in modular medical architectures. In 2013 IEEE 15th International Conference on e-Health Networking, Applications and Services (Heal

Recent Internet of Things (IoT) research has been aiming at interoperability of devices and the integration of sensor networks. The Future Internet - Private Public Partnership (FI-PPP) has created a whole array of different purpose-oriented modules... Read More about Norms and standards in modular medical architectures..

Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. (2013)
Presentation / Conference Contribution
Mival, O., & Benyon, D. (2013, April). Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction

In this paper, we present a methodology for the design, development and implementation of ICEs (Interactive Collaborative Environments) in real world industrial settings. The approach is informed by lessons learnt from and research undertaken wit... Read More about Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings..

Designing blended spaces. (2012)
Presentation / Conference Contribution
Benyon, D., Mival, O., & Ayan, S. (2012). Designing blended spaces. In HCI2012 - People & Computers XXVI Proceedings of HCI 2012 The 26th BCS Conference on Human Computer Interaction (398-403)

We present an approach to the design of mixed reality spaces that aims to create a more harmonized and unified user experience. We refer to these as blended spaces. Blended spaces draw upon a description of physical and digital spaces in terms of the... Read More about Designing blended spaces..

Robot companions for citizens: roadmapping the potential for future robots In empowering older people. (2012)
Presentation / Conference Contribution
Prescott, T. J., Epton, T., Evers, V., McKee, K., Hawley, M., Webb, T., …Dario, P. (2012). Robot companions for citizens: roadmapping the potential for future robots In empowering older people. In Bridging Research in Ageing and ICT Development

The Future Emerging Technologies (FET) Flagship Candi- date "Robot Companions for Citizens" (RCC) proposes a transformative initiative, addressing a cross-domain grand scientific and technological challenge, to develop a new class of machines and emb... Read More about Robot companions for citizens: roadmapping the potential for future robots In empowering older people..