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All Outputs (7)

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events (2017)
Presentation / Conference Contribution
Bishop, C., Esteves, A., & McGregor, I. (2017). Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Inte

This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-part user study that compares participants reported sense of presence acros... Read More about Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.

WaveTrace Demo at the Dutch Design Week (2017)
Exhibition / Performance
Verweij, D., Abreu Esteves, A., Khan, V., & Bakker, S. WaveTrace Demo at the Dutch Design Week. Exhibited at Eindhoven, The Netherlands. 21 October 2017 - 29 October 2017. (Unpublished)

Every design has its own story, a story about ideas, exploring, decisions and adaptations. During Mind the Story, the lecture program that accompanies Mind the Step, the focus is on people involved in the design process. As user, client, organization... Read More about WaveTrace Demo at the Dutch Design Week.

SmoothMoves: smooth pursuits head movements for augmented reality. (2017)
Presentation / Conference Contribution
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017). SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (1

SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-screen targets and the user’s head while tracking those targets. The paper pres... Read More about SmoothMoves: smooth pursuits head movements for augmented reality..

Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch (2017)
Journal Article
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017). Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), Article 45. https://doi

In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface displays available controls as circular widgets with orbiting targets, and wh... Read More about Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch.

Multi-user motion matching interaction for interactive television using Smartwatches. (2017)
Presentation / Conference Contribution
Verweij, D., Khan, V., Esteves, A., & Bakker, S. (2017, June). Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experience

Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion matching input systems, our technique utilizes a smartwatch to record motion... Read More about Multi-user motion matching interaction for interactive television using Smartwatches..

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors (2017)
Presentation / Conference Contribution
Verweij, D., Esteves, A., Khan, V., & Bakker, S. (2017, May). WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '

We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined path -- users interact with these by performing a synchronous bodily moveme... Read More about WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors.

Motion correlation: selecting objects by matching their movement (2017)
Journal Article
Velloso, E., Carter, M., Newn, J., Esteves, A., Gellersen, H., & Clarke, C. (2017). Motion correlation: selecting objects by matching their movement. ACM transactions on computer-human interaction, 24(3), Article 22. https://doi.org/10.1145/3064937

Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an alternative for selection. The principle is to represent available objects b... Read More about Motion correlation: selecting objects by matching their movement.