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Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings

Bitterli, Benedikt; Rousselle, Fabrice; Moon, Bochang; Iglesias-Guitián, José A.; Adler, David; Mitchell, Kenny; Jarosz, Wojciech; Novák, Jan

Authors

Benedikt Bitterli

Fabrice Rousselle

Bochang Moon

José A. Iglesias-Guitián

David Adler

Wojciech Jarosz

Jan Novák



Abstract

We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide range of scenes. We analyze existing approaches from a theoretical and empirical point of view, relating the strengths and limitations of their corresponding components with an emphasis on production requirements. The observations of our analysis instruct the design of our new filter that offers high-quality results and stable performance. A key observation of our analysis is that using auxiliary buffers (normal, albedo, etc.) to compute the regression weights greatly improves the robustness of zero-order models, but can be detrimental to first-order models. Consequently, our filter performs a first-order regression leveraging a rich set of auxiliary buffers only when fitting the data, and, unlike recent works, considers the pixel color alone when computing the regression weights. We further improve the quality of our output by using a collaborative denoising scheme. Lastly, we introduce a general mean squared error estimator, which can handle the collaborative nature of our filter and its nonlinear weights, to automatically set the bandwidth of our regression kernel.

Citation

Bitterli, B., Rousselle, F., Moon, B., Iglesias-Guitián, J. A., Adler, D., Mitchell, K., Jarosz, W., & Novák, J. (2016). Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. Computer Graphics Forum, 35(4), 107-117. https://doi.org/10.1111/cgf.12954

Journal Article Type Article
Acceptance Date Jun 2, 2016
Online Publication Date Jul 27, 2016
Publication Date 2016-07
Deposit Date Jun 23, 2017
Journal Computer Graphics Forum
Print ISSN 0167-7055
Electronic ISSN 1467-8659
Publisher Wiley
Peer Reviewed Peer Reviewed
Volume 35
Issue 4
Pages 107-117
DOI https://doi.org/10.1111/cgf.12954
Keywords Computer graphics, 3-dimensional graphics, realism, filtering,
Public URL http://researchrepository.napier.ac.uk/Output/951283