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Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays

Yueng, Jason A.; Mitchell, Kenneth J.; Panec, Timothy M.; Baumbach, Elliot H.; Drake, Corey D.

Authors

Jason A. Yueng

Timothy M. Panec

Elliot H. Baumbach

Corey D. Drake



Abstract

Embodiments provide for the rendering of illumination effects on real-world objects in augmented reality systems. An example method generally includes overlaying a shader on the augmented reality display. The shader generally corresponds to a three-dimensional geometry of an environment in which the augmented reality display is operating, and the shader generally comprises a plurality of vertices forming a plurality of polygons. A computer-generated lighting source is introduced into the augmented reality display. One or more polygons of the shader are illuminated based on the computer-generated lighting source, thereby illuminating one or more real-world objects in the environment with direct lighting from the computer-generated lighting source and reflected and refracted lighting from surfaces in the environment.

Citation

Yueng, J. A., Mitchell, K. J., Panec, T. M., Baumbach, E. H., & Drake, C. D. (2021). Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays

Online Publication Date Aug 10, 2021
Publication Date Aug 10, 2021
Deposit Date Mar 18, 2025
Public URL http://researchrepository.napier.ac.uk/Output/4178238
Publisher URL https://ppubs.uspto.gov/dirsearch-public/patents/html/11087529?source=USPAT&requestToken=eyJzdWIiOiIzYTNjZjJlZC0zNWVlLTRjMDUtOWE1My05ZjUxY2Q2OTBhZDEiLCJ2ZXIiOiJjODgxN2JkMi1mNmYzLTQxM2QtYWZlMi0xMGRhMzY4MTNlOGIiLCJleHAiOjB9
External URL https://patents.google.com/patent/US11087529B2/en