Etan Kissling
Efficient Rasterization for Edge-based 3D Object Tracking on Mobile Devices
Kissling, Etan; Mitchell, Kenny; Oskam, Thomas; Gross, Markus
Abstract
Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking. In order to track such geometry efficiently on mobile devices, existing methods must be adapted. By focusing on key behaviors of edge-based models, we present a sparse depth buffer structure to provide an efficient rasterization method. This allows the tracking algorithm to run on a single CPU core of a current-generation hand-held device, while requiring only minimal support from the GPU
Citation
Kissling, E., Mitchell, K., Oskam, T., & Gross, M. (2012, November). Efficient Rasterization for Edge-based 3D Object Tracking on Mobile Devices. Presented at GRAPHInternational Conference on Computer Graphics and Interactive Techniques
Conference Name | GRAPHInternational Conference on Computer Graphics and Interactive Techniques |
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Start Date | Nov 28, 2012 |
End Date | Dec 1, 2012 |
Online Publication Date | Nov 28, 2012 |
Publication Date | 2012 |
Deposit Date | Aug 1, 2016 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 12:1-12:4 |
Series Title | SA '12 |
Book Title | SIGGRAPH Asia 2012 Technical Briefs |
ISBN | 978-1-4503-1915-7 |
DOI | https://doi.org/10.1145/2407746.2407758 |
Keywords | augmented reality, rasterization, pose tracking, |
Public URL | http://researchrepository.napier.ac.uk/Output/321844 |
Publisher URL | http://doi.acm.org/10.1145/2407746.2407758 |
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