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Efficient Rasterization for Edge-based 3D Object Tracking on Mobile Devices

Kissling, Etan; Mitchell, Kenny; Oskam, Thomas; Gross, Markus

Authors

Etan Kissling

Thomas Oskam

Markus Gross



Abstract

Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking. In order to track such geometry efficiently on mobile devices, existing methods must be adapted. By focusing on key behaviors of edge-based models, we present a sparse depth buffer structure to provide an efficient rasterization method. This allows the tracking algorithm to run on a single CPU core of a current-generation hand-held device, while requiring only minimal support from the GPU

Citation

Kissling, E., Mitchell, K., Oskam, T., & Gross, M. (2012, November). Efficient Rasterization for Edge-based 3D Object Tracking on Mobile Devices. Presented at GRAPHInternational Conference on Computer Graphics and Interactive Techniques

Conference Name GRAPHInternational Conference on Computer Graphics and Interactive Techniques
Start Date Nov 28, 2012
End Date Dec 1, 2012
Online Publication Date Nov 28, 2012
Publication Date 2012
Deposit Date Aug 1, 2016
Publisher Association for Computing Machinery (ACM)
Pages 12:1-12:4
Series Title SA '12
Book Title SIGGRAPH Asia 2012 Technical Briefs
ISBN 978-1-4503-1915-7
DOI https://doi.org/10.1145/2407746.2407758
Keywords augmented reality, rasterization, pose tracking,
Public URL http://researchrepository.napier.ac.uk/Output/321844
Publisher URL http://doi.acm.org/10.1145/2407746.2407758