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Managing Missed Interactions in Distributed Virtual Environments

Parkin, S.E.; Andras, P.; Morgan, G.

Authors

S.E. Parkin

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Prof Peter Andras P.Andras@napier.ac.uk
Dean of School of Computing Engineering and the Built Environment

G. Morgan



Abstract

A scalable distributed virtual environment (DVE) may be achieved by ensuring virtual world objects communicate their actions to only those objects that fall within their influence, reducing the need to send and process unnecessary messages. A missed interaction may be defined as a failure to exchange messages to appropriately model object interaction. A number of parameters under the control of a DVE developer may influence the possibility of missed interactions occurring (e.g., object velocities, area of influence). However, due to the complexities associated with object movement and the deployment environment (e.g., non-deterministic object movement, network latency), identifying the value for such parameters to minimise missed interactions while maintaining scalability (minimal message passing) is not clear. We present in this paper a tool which simulates a DVE and provides developers with an indication of the appropriate values for parameters when balancing missed interactions against scalability.

Presentation Conference Type Conference Paper (Published)
Conference Name 12th Eurographics conference on Virtual Environments
Start Date May 8, 2006
End Date May 10, 2006
Publication Date 2006-05
Deposit Date Nov 18, 2021
Publisher Association for Computing Machinery (ACM)
Pages 27-34
Book Title EGVE'06: Proceedings of the 12th Eurographics conference on Virtual Environments
ISBN 978-3-905673-33-3
Public URL http://researchrepository.napier.ac.uk/Output/2808886
Publisher URL https://dl.acm.org/doi/10.5555/2386021.2386025