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Poxels: polygonal voxel environment rendering

Miller, Mark; Cumming, Andrew; Chalmers, Kevin; Kenwright, Benjamin; Mitchell, Kenny

Authors

Mark Miller

Kevin Chalmers

Benjamin Kenwright



Abstract

We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buffer pool. We show that our Poxel rendering primitive aligns with optimized rasterization hardware and so results in high visual quality over ray casting methods. Lossless run length encoding of occlusion culled voxels and coordinate quantization further reduces host data transfers

Citation

Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2014). Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14 (235-236). https://doi.org/10.1145/2671015.2671125

Conference Name Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14
Start Date Nov 11, 2014
End Date Nov 13, 2014
Publication Date 2014
Deposit Date Nov 11, 2014
Peer Reviewed Peer Reviewed
Pages 235-236
Book Title Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14
ISBN 9781450332538
DOI https://doi.org/10.1145/2671015.2671125
Keywords geometry shader; voxels; occlusion culling;
Public URL http://researchrepository.napier.ac.uk/id/eprint/7299
Publisher URL http://dx.doi.org/10.1145/2671015.2671125