Mark Miller
Poxels: polygonal voxel environment rendering
Miller, Mark; Cumming, Andrew; Chalmers, Kevin; Kenwright, Benjamin; Mitchell, Kenny
Authors
Andrew Cumming A.Cumming@napier.ac.uk
Senior Lecturer
Kevin Chalmers
Benjamin Kenwright
Prof Kenny Mitchell K.Mitchell2@napier.ac.uk
Professor
Abstract
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buffer pool. We show that our Poxel rendering primitive aligns with optimized rasterization hardware and so results in high visual quality over ray casting methods. Lossless run length encoding of occlusion culled voxels and coordinate quantization further reduces host data transfers
Citation
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2014). Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14 (235-236). https://doi.org/10.1145/2671015.2671125
Conference Name | Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14 |
---|---|
Start Date | Nov 11, 2014 |
End Date | Nov 13, 2014 |
Publication Date | 2014 |
Deposit Date | Nov 11, 2014 |
Peer Reviewed | Peer Reviewed |
Pages | 235-236 |
Book Title | Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14 |
ISBN | 9781450332538 |
DOI | https://doi.org/10.1145/2671015.2671125 |
Keywords | geometry shader; voxels; occlusion culling; |
Public URL | http://researchrepository.napier.ac.uk/id/eprint/7299 |
Publisher URL | http://dx.doi.org/10.1145/2671015.2671125 |
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