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Outputs (230)

Towards GPU-Based Common-Sense Reasoning: Using Fast Subgraph Matching (2016)
Journal Article
Tran, H., Cambria, E., & Hussain, A. (2016). Towards GPU-Based Common-Sense Reasoning: Using Fast Subgraph Matching. Cognitive Computation, 8(6), 1074-1086. https://doi.org/10.1007/s12559-016-9418-4

Background/Introduction Common-sense reasoning is concerned with simulating cognitive human ability to make presumptions about the type and essence of ordinary situations encountered every day. The most popular way to represent common-sense knowledg... Read More about Towards GPU-Based Common-Sense Reasoning: Using Fast Subgraph Matching.

Natural Language Generation enhances human decision-making with uncertain information. (2016)
Presentation / Conference Contribution
Gkatzia, D., Lemon, O., & Rieser, V. (2016, August). Natural Language Generation enhances human decision-making with uncertain information. Presented at 54th Annual Meeting of the Association for Computational Linguistics (ACL) Volume 2 (short papers)

Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores or probabilities. We present a comparison of different information presentations for uncertain data and, for the first time, measure their effects on hu... Read More about Natural Language Generation enhances human decision-making with uncertain information..

The Far Side of Mobile Application Integrated Development Environments (2016)
Presentation / Conference Contribution
Lyvas, C., Pitropakis, N., & Lambrinoudakis, C. (2016, September). The Far Side of Mobile Application Integrated Development Environments. Presented at International Conference on Trust and Privacy in Digital Business TrustBus 2016: Trust, Privacy and Security in Digital Business, Porto, Portugal

Smart phones are, nowadays, a necessity for the vast majority of individuals around the globe. In addition to the ubiquitous computing paradigm supported by such devices, there are numerous software applications that utilize the high computational ca... Read More about The Far Side of Mobile Application Integrated Development Environments.

If two countries waged cyber war on each another, here’s what to expect (2016)
Newspaper / Magazine
Buchanan, B. (2016). If two countries waged cyber war on each another, here’s what to expect. [https://theconversation.com/if-two-countries-waged-cyber-war-on-each-another-heres-what-to-expect-63544]. https://theconversation.com/if-two-countries-waged-cyber-war-on-each-another-heres-what-to-expect-63544

Imagine you woke up to discover a massive cyber attack on your country. All government data has been destroyed, taking out healthcare records, birth certificates, social care records and so much more. The transport system isn’t working, traffic light... Read More about If two countries waged cyber war on each another, here’s what to expect.

The trade-off between usability and security in the context of eGovernment: a mapping study (2016)
Presentation / Conference Contribution
Alshamsi, A., Williams, N., & Andras, P. (2016, July). The trade-off between usability and security in the context of eGovernment: a mapping study. Presented at HCI '16: 30th International BCS Human Computer Interaction Conference: Fusion!, Poole

Most governments implement the latest information communication technology (ICT) to improve the online experience of their citizens and businesses. Governments put great effort into providing user-focused services that are usable, secure and accessib... Read More about The trade-off between usability and security in the context of eGovernment: a mapping study.

DEEPC: Dynamic Energy Profiling of Components (2016)
Presentation / Conference Contribution
Liu, X., Chinenyeze, S. J., & Al-Dubai, A. (2016). DEEPC: Dynamic Energy Profiling of Components. In 2016 IEEE 40th Annual Computer Software and Applications Conference (COMPSAC). https://doi.org/10.1109/COMPSAC.2016.90

Many software projects are built using reusable components (i.e. reusable objects - as per component and connectors in software architectures). During component selection in CBSD, components are evaluated on the criteria of required quality attribute... Read More about DEEPC: Dynamic Energy Profiling of Components.

Integrating real-time fluid simulation with a voxel engine (2016)
Journal Article
Zadick, J., Kenwright, B., & Mitchell, K. (2016). Integrating real-time fluid simulation with a voxel engine. The Computer Games Journal, 5(1-2), 55-64. https://doi.org/10.1007/s40869-016-0020-5

We present a method of adding sophisticated physical simulations to voxel-based games such as the hugely popular Minecraft (2012. http://minecraft.gamepedia.com/Liquid), thus providing a dynamic and realistic fluid simulation in a voxel environment.... Read More about Integrating real-time fluid simulation with a voxel engine.

Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings (2016)
Journal Article
Bitterli, B., Rousselle, F., Moon, B., Iglesias-Guitián, J. A., Adler, D., Mitchell, K., Jarosz, W., & Novák, J. (2016). Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. Computer Graphics Forum, 35(4), 107-117. https://doi.org/10.1111/cgf.12954

We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide range of scenes. We analyze existing approaches from a theoretical and empiric... Read More about Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings.