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Outputs (5)

Beats: Tapping Gestures for Smart Watches (2015)
Presentation / Conference Contribution
Oakley, I., Lee, D., Islam, M. R., & Esteves, A. (2015). Beats: Tapping Gestures for Smart Watches. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (1237-1246). https://doi.org/10.1145/2702123.2702226

Interacting with smartwatches poses new challenges. Although capable of displaying complex content, their extremely small screens poorly match many of the touchscreen interaction techniques dominant on larger mobile devices. Addressing this problem,... Read More about Beats: Tapping Gestures for Smart Watches.

Fall of Humans: Interactive tabletop games and transmedia storytelling. (2015)
Presentation / Conference Contribution
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015). Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (401-404). https://doi.org/10.1145

This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that takes place over two games: Meat factory, a physical card game where players... Read More about Fall of Humans: Interactive tabletop games and transmedia storytelling..

Orbits: enabling gaze interaction in smart watches using moving targets (2015)
Presentation / Conference Contribution
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015). Orbits: enabling gaze interaction in smart watches using moving targets. In UbiComp/ISWC'15 Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquit

In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of conventional watches. Orbits combines graphical controls that display one or multiple... Read More about Orbits: enabling gaze interaction in smart watches using moving targets.

Orbits: gaze Interaction for smart watches using smooth pursuit eye movements. (2015)
Presentation / Conference Contribution
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015, November). Orbits: gaze Interaction for smart watches using smooth pursuit eye movements. Presented at 28th Annual ACM Symposium on User Interface Software & Technology

We introduce Orbits, a novel gaze interaction technique that enables hands-free input on smart watches. The technique relies on moving controls to leverage the smooth pursuit movements of the eyes and detect whether and at which control the user is l... Read More about Orbits: gaze Interaction for smart watches using smooth pursuit eye movements..

The ATB Framework: quantifying and classifying epistemic strategies in tangible problem-solving tasks. (2015)
Presentation / Conference Contribution
Esteves, A., Bakker, S., Antle, A., May, A., Warren, J., & Oakley, I. (2015, January). The ATB Framework: quantifying and classifying epistemic strategies in tangible problem-solving tasks. Presented at 9th International Conference on Tangible, Embedded

In task performance, pragmatic actions refer to behaviors that make direct progress, while epistemic actions involve altering the world so that cognitive processes are faster, more reliable or less taxing. Epistemic actions are frequently presented a... Read More about The ATB Framework: quantifying and classifying epistemic strategies in tangible problem-solving tasks..