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Outputs (5)

Poxels: polygonal voxel environment rendering (2014)
Presentation / Conference Contribution
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2014). Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14 (235-236). https://doi.org/10.1145/

We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buffer pool. We show that our Poxel rendering primitive aligns with optimized r... Read More about Poxels: polygonal voxel environment rendering.

L3V: A Layered Video Format for 3D Display (2014)
Presentation / Conference Contribution
Mitchell, K., Sinclair, D., Kosek, M., & Swaford, N. (2014, November). L3V: A Layered Video Format for 3D Display. Presented at Conference on Visual Media Production, London

We present a layered video format for 3D interactive display which adapts and exploits well-developed 2D codecs with layer centric packing for real-time user perspective playback. We demonstrate our 3D video format for both handheld 3D on mobile devi... Read More about L3V: A Layered Video Format for 3D Display.

Content aware texture mapping on deformable surfaces (2014)
Patent
Koniaris, C., Cosker, D., Yang, X., Mitchell, K., & Matthews, I. (2014). Content aware texture mapping on deformable surfaces. US2014267306

A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In one embodiment, the distortions are reduced over a user-specified convex region in texture space ensuring optimization is loca... Read More about Content aware texture mapping on deformable surfaces.

Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination (2014)
Journal Article
Subr, K., Nowrouzezahrai, D., Jarosz, W., Kautz, J., & Mitchell, K. (2014). Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination. Computer Graphics Forum, 33(4), 93-102. https://doi.org/10.1111/cgf.1

We present a theoretical analysis of error of combinations of Monte Carlo estimators used in image synthesis. Importance sampling and multiple importance sampling are popular variance-reduction strategies. Unfortunately, neither strategy improves the... Read More about Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination.

Survey of texture mapping techniques for representing and rendering volumetric mesostructure (2014)
Journal Article
Koniaris, B., Cosker, D., Yang, X., & Mitchell, K. (2014). Survey of texture mapping techniques for representing and rendering volumetric mesostructure. The Journal of Computer Graphics Techniques, 3(2), 18-60

Representation and rendering of volumetric mesostructure using texture mapping can potentially allow the display of highly detailed, animated surfaces at a low performance cost. Given the need for consistently more detailed and dynamic worlds rendere... Read More about Survey of texture mapping techniques for representing and rendering volumetric mesostructure.