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Outputs (52)

The Digital Rubber Hand Illusion (2017)
Presentation / Conference Contribution
Aldhous, J., Hetherington, R., & Turner, P. (2017). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59

The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produces the illusion of them feeling the touch on the rubber hand and experiencin... Read More about The Digital Rubber Hand Illusion.

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park (2016)
Presentation / Conference Contribution
Flint, T., Turner, P., & Banach, A. (2016, June). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. Presented at 15th International Conference on Interaction Design and Children - IDC '16

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

It's not interaction, it's make believe. (2014)
Presentation / Conference Contribution
Turner, P., Turner, S., & Carruthers, L. (2014). It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2637248.2637266

A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for example, when we use the desktop on our personal computer we are pretending, tha... Read More about It's not interaction, it's make believe..

Looking at technology with Parkour eyes. (2014)
Presentation / Conference Contribution
Flint, T., & Turner, P. (2014, June). Looking at technology with Parkour eyes. Paper presented at Interaction Design and Children

This workshop paper discusses the theme of repurposing and its relationship to appropriation. By centering on the social, cultural aspect of appropriation we link it to affordance through structuration theory. We argue that children view technology w... Read More about Looking at technology with Parkour eyes..

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Presentation / Conference Contribution
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. (2011)
Presentation / Conference Contribution
Turner, P., & Turner, S. (2011). My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (149-156). https://doi.org/10.11

Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and non-digital artefacts. Research approach -- Repertory grid based study... Read More about My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts..

Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences (2011)
Presentation / Conference Contribution
McGregor, I., Larsson, P., & Turner, P. (2011). Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences. In ECCE '11: Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (89-92). https

This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goods Vehicles, and the results were compared to the experiences of 10 listene... Read More about Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences.

The role of appropriation in the design of engaging artefacts (2011)
Presentation / Conference Contribution
Flint, T., & Turner, P. (2011, May). The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011

Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that comprise, complement and enliven modern museums. While recognising that engag... Read More about The role of appropriation in the design of engaging artefacts.

Re-creating Edinburgh: adopting the tourist gaze. (2010)
Presentation / Conference Contribution
Burrows, L., Turner, S., & Turner, P. (2010). Re-creating Edinburgh: adopting the tourist gaze. In M. Neerincx, & W. Brinkman (Eds.), Proceedings of ECCE 2010

Motivation – The work described in this paper investigated the potential of a low fidelity desktop application using the metaphor of the ‘tourist gaze’ in conveying a sense of place. Research approach – An exploratory study was used, in which an app... Read More about Re-creating Edinburgh: adopting the tourist gaze..

The Anatomy of Engagement. (2010)
Presentation / Conference Contribution
Turner, P. (2010). The Anatomy of Engagement. In ECCE 2010