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Outputs (7)

Systems and Methods for Illuminating Physical Space with Shadows of Virtual Objects (2021)
Patent
Velinov, Z. V., Mitchell, K. J., & Hager, IV, J. G. (2021). Systems and Methods for Illuminating Physical Space with Shadows of Virtual Objects

A system can be used in conjunction with a display configured to display an augmented reality (AR) environment including a virtual object placed in a real environment, the virtual object having a virtual location in the AR environment. The system inc... Read More about Systems and Methods for Illuminating Physical Space with Shadows of Virtual Objects.

Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays (2021)
Patent
Yueng, J. A., Mitchell, K. J., Panec, T. M., Baumbach, E. H., & Drake, C. D. (2021). Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays

Embodiments provide for the rendering of illumination effects on real-world objects in augmented reality systems. An example method generally includes overlaying a shader on the augmented reality display. The shader generally corresponds to a three-d... Read More about Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays.

Augmenting a physical object with virtual components (2021)
Patent
Drake, C., Mitchell, K., Rodgers, R., Hager, J., MacIntosh, K., & Pan, Y. (2021). Augmenting a physical object with virtual components. US11024098

Systems and methods are presented for immersive and simultaneous animation in a mixed reality environment. Techniques disclosed represent a physical object, present at a scene, in a 3D space of a virtual environment associated with the scene. A virtu... Read More about Augmenting a physical object with virtual components.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., Van Der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P., & Mac Williams, C. (2021, March). Embodied online dance learning objectives of CAROUSEL +. Presented at 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR), Lisbon, Portugal

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.