Their memory: exploring veteran's voices
(2021)
Book Chapter
Donald, I., Houghton, E., & Scott-Brown, K. (2021). Their memory: exploring veteran's voices. In C. E. Ariese, K. H. J. Boom, B. van den Hout, A. A. Mol, & A. Politopoulos (Eds.), Return to the interactive past : the interplay of video games and histories (31--44). Sidestone Press
Outputs (42)
Digital training in the aeronautical industry: measuring the usability of two mobile applications (2020)
Journal Article
Smy, P. J., Donald, I., Scott-Brown, K., & Falconer, R. E. (2020). Digital training in the aeronautical industry: measuring the usability of two mobile applications. Frontiers in Computer Science, 2, https://doi.org/10.3389/fcomp.2020.00022The air traffic control industry is highly regulated, with stringent processes and procedures to ensure that IP (Intellectual Property) and workplaces are kept secure. The training of air traffic controllers (ATCs) and other roles relating to air tra... Read More about Digital training in the aeronautical industry: measuring the usability of two mobile applications.
Training air traffic controllers through digital mobile applications versus traditional methods (2020)
Presentation / Conference Contribution
Smy, P., Donald, I., Falconer, R. E., & Scott-Brown, K. (2020, September). Training air traffic controllers through digital mobile applications versus traditional methods. Presented at 14th European Conference on Games Based Learning, ECGBL 2020Safety-critical industries, such as air traffic control, are highly regulated, with rigorous processes and procedures to ensure that safety remains of paramount importance despite the business environment. Training personnel in safety-critical indust... Read More about Training air traffic controllers through digital mobile applications versus traditional methods.
Linking gameplay metrics to computational thinking (2020)
Presentation / Conference Contribution
Panayotov, N., Donald, I., Falconer, R., & Kempe, V. (2020, September). Linking gameplay metrics to computational thinking. Presented at 14th European Conference on Games Based Learning, ECGBL 2020Computational thinking (CT) is considered to be a fundamental skill underlying not only programming ability, but also an entire array of computational problem-solving competencies in a data-driven world. The need for accessible and engaging education... Read More about Linking gameplay metrics to computational thinking.
The Wild West: accuracy, authenticity and gameplay in Red Dead Redemption 2 (2020)
Journal Article
Donald, I., & Reid, A. (2020). The Wild West: accuracy, authenticity and gameplay in Red Dead Redemption 2. Media education journal, 15--23
Build through play: how engaging mechanics benefit productivity (2020)
Presentation / Conference Contribution
Gullen, J., & Donald, I. (2020). Build through play: how engaging mechanics benefit productivity. In D. Leorke (Ed.), DiGRA '20
Reality inspired games: expanding the lens of games' claims to authenticity (2020)
Presentation / Conference Contribution
McMillan, R., Jayemanne, D., & Donald, I. (2020). Reality inspired games: expanding the lens of games' claims to authenticity. In D. Leorke (Ed.), DiGRA '20This paper considers the potentials of contemporary games staking claims to realism through documentary and journalistic techniques as part of a wide-ranging cultural and technological phenomenon– ‘Reality Inspired Games’ or RIGs (Maurin, 2018). We a... Read More about Reality inspired games: expanding the lens of games' claims to authenticity.
Exploring in-game military identities within CS:GO (2020)
Presentation / Conference Contribution
Ståhl, M., & Donald, I. (2020). Exploring in-game military identities within CS:GO. In D. Leorke (Ed.), DiGRA '20
A theoretical framework for game jams in applied contexts (2020)
Presentation / Conference Contribution
Reid, A. J., Smy, P., & Donald, I. (2020). A theoretical framework for game jams in applied contexts. In D. Leorke (Ed.), DiGRA '20Game jams encourage participants to define, explore, create, and disseminate games with respect to a pre-defined time-period and under specified constraints. Various methods and approaches have helped with establishing conventions, rules, and process... Read More about A theoretical framework for game jams in applied contexts.
Great War Dundee: hidden histories (2019)
Other
Donald, I., Kenefick, B., Patrick, D., Sinclair, F., Kenefick, B., Patrick, D., …Jeffrey, A. (2019). Great War Dundee: hidden histories. [Booklet]. DundeeThe Great War had a long and lasting impact on the city of Dundee and its people.Great War Dundee - hidden histories presents research that was carried out by volunteers on behalf of the Great War Dundee Partnership to uncover and make these hidden h... Read More about Great War Dundee: hidden histories.