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Outputs (27)

DeFT-Net: Dual-Window Extended Frequency Transformer for Rhythmic Motion Prediction (2024)
Presentation / Conference Contribution
Ademola, A., Sinclair, D., Koniaris, B., Hannah, S., & Mitchell, K. (2024, September). DeFT-Net: Dual-Window Extended Frequency Transformer for Rhythmic Motion Prediction. Presented at EG UK Computer Graphics & Visual Computing (2024), London

Enabling online virtual reality (VR) users to dance and move in a way that mirrors the real-world necessitates improvements in the accuracy of predicting human motion sequences paving way for an immersive and connected experience. However, the drawba... Read More about DeFT-Net: Dual-Window Extended Frequency Transformer for Rhythmic Motion Prediction.

Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects (2024)
Presentation / Conference Contribution
McSeveney, S., Tamariz, M., McGregor, I., Koniaris, B., & Mitchell, K. (2024, September). Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects. Presented at Audio Mostly, Milan, Italy

Audio plays a key role in the sense of immersion and presence in VR, as it correlates to improved enjoyment of content. We share results of a perception study on the ability of listeners to recognise auditory occlusion due to the presence of a human... Read More about Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects.

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences (2024)
Presentation / Conference Contribution
Koniaris, B., Sinclair, D., & Mitchell, K. (2024, March). DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences. Presented at IEEE VR Workshop on Open Access Tools and Libraries for Virtual Reality, Orlando, FL

DanceMark is an open telemetry framework designed for latency-sensitive real-time networked immersive experiences, focusing on online dancing in virtual reality within the DanceGraph platform. The goal is to minimize end-to-end latency and enhance us... Read More about DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences.

Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments (2024)
Presentation / Conference Contribution
Casas, L., Mitchell, K., Tamariz, M., Hannah, S., Sinclair, D., Koniaris, B., & Kennedy, J. (2024, May). Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments. Presented at CHI24 - Generative AI in User-Generated Content, Honolulu, Hawaii

We consider practical and social considerations of collaborating verbally with colleagues and friends, not confined by physical distance, but through seamless networked telepres-ence to interactively create shared virtual dance environments. In respo... Read More about Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments.

DanceGraph: A Complementary Architecture for Synchronous Dancing Online (2023)
Presentation / Conference Contribution
Sinclair, D., Ademola, A. V., Koniaris, B., & Mitchell, K. (2023, May). DanceGraph: A Complementary Architecture for Synchronous Dancing Online. Paper presented at 36th International Computer Animation & Social Agents (CASA) 2023, Limassol, Cyprus

DanceGraph is an architecture for synchronized online dancing overcoming the latency of net-worked body pose sharing. We break down this challenge by developing a real-time bandwidth-efficient architecture to minimize lag and reduce the timeframe of... Read More about DanceGraph: A Complementary Architecture for Synchronous Dancing Online.

A brain atlas of synapse protein lifetime across the mouse lifespan (2022)
Journal Article
Bulovaite, E., Qiu, Z., Kratschke, M., Zgraj, A., Fricker, D. G., Tuck, E. J., …Grant, S. G. (2022). A brain atlas of synapse protein lifetime across the mouse lifespan. Neuron, 110(24), 4057-4073. https://doi.org/10.1016/j.neuron.2022.09.009

The lifetime of proteins in synapses is important for their signaling, maintenance, and remodeling, and for memory duration. We quantified the lifetime of endogenous PSD95, an abundant postsynaptic protein in excitatory synapses, at single-synapse re... Read More about A brain atlas of synapse protein lifetime across the mouse lifespan.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., Van Der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P., & Mac Williams, C. (2021, March). Embodied online dance learning objectives of CAROUSEL +. Presented at 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR), Lisbon, Portugal

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.

A brain-wide atlas of synapses across the mouse lifespan (2020)
Journal Article
Cizeron, M., Qiu, Z., Koniaris, B., Gokhale, R., Komiyama, N. H., Fransén, E., & Grant, S. G. (2020). A brain-wide atlas of synapses across the mouse lifespan. Science, 369(6501), https://doi.org/10.1126/science.aba3163

Synapses connect neurons together to form the circuits of the brain and their molecular composition controls innate and learned behavior. We have analyzed the molecular and morphological diversity of five billion excitatory synapses at single-synapse... Read More about A brain-wide atlas of synapses across the mouse lifespan.

Depth codec for real-time, high-quality light field reconstruction (2019)
Patent
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. Depth codec for real-time, high-quality light field reconstruction. US20190313080A1

Systems, methods, and articles of manufacture are disclosed that enable the compression of depth data and real-time reconstruction of high-quality light fields. In one aspect, spatial compression and decompression of depth images is divided into the... Read More about Depth codec for real-time, high-quality light field reconstruction.

Memory Allocation For Seamless Media Content Presentation (2019)
Patent
Mitchell, K., Koniaris, C., & Chitalu, F. (2019). Memory Allocation For Seamless Media Content Presentation. US20190096028

A system for performing memory allocation for seamless media content presentation includes a computing platform having a CPU, a GPU having a GPU memory, and a main memory storing a memory allocation software code. The CPU executes the memory allocati... Read More about Memory Allocation For Seamless Media Content Presentation.