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Outputs (290)

The role of metaphor at the human computer interface. (1994)
Presentation / Conference Contribution
Smyth, M., & Knott, R. P. (1994). The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together (287-291)

Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in the formation of mental models. This suggests that the principle advantage o... Read More about The role of metaphor at the human computer interface..

The use of design activity for research into Computer Supported Co-operative Work (CSCW) (1991)
Presentation / Conference Contribution
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1991). The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91 (84-96)

This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Information Engineering Directorate (IED) within the Science and Engineering Research... Read More about The use of design activity for research into Computer Supported Co-operative Work (CSCW).

Scenarios for Companions. (2008)
Presentation / Conference Contribution
Benyon, D., & Mival, O. (2008). Scenarios for Companions. In Austrian Artificial Intelligence Workshop, Vienna, September 2008 (1-38)

This paper is concerned with understanding the needs ofCompanion owners (the people formerly known as ‘users’) and in how thoserequirements can be represented, with the whole interaction design, with how the Companion will learn, or be instructed, so... Read More about Scenarios for Companions..

Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects (2013)
Presentation / Conference Contribution
Vones, K. (2013). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?

The idea of creating a jewellery organism that comes alive on the body has fascinated and inspired my research ever since learning about the potential inherent in smart materials almost ten years ago. While smart materials have been known to scientis... Read More about Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects.

Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects (2014)
Presentation / Conference Contribution
Vones, K. (2014). Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?

The idea of creating a jewellery organism that comes alive on the body has fascinated and inspired my research ever since learning about the potential inherent in smart materials almost ten years ago. While smart materials have been known to scientis... Read More about Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects.

Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures (2013)
Presentation / Conference Contribution
Vones, K. (2013). Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures. In Praxis and Poetics - Research Through Design 2013 (59-62)

With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally resonant interaction between the digitally enhanced object and its wearer hav... Read More about Technological Microcosms – Considering Materiality and Collaborative Practice in the Creation of Wearable Futures.

city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition (2014)
Book
Mitrovic, I., Smyth, M., & Helgason, I. (2014). city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City

The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interactions is data. Making sense of this data, and making it meaningful, transpare... Read More about city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition.

Health: RFID makes surgery safer. (2014)
Book Chapter
Mival, O., Thuemmler, C., Schneider, A., Paulin, A., Kranzfelder, M., & Hasan, A. (2014). Health: RFID makes surgery safer. In P. Cousin (Ed.), Internet of Things: Success Stories (54-60). Internet of Things Council

This document presents a novel technique to reduce the risk of forgotten surgical towels in surgery. It is an application of IoT in field of healthcare. Integrating RFID tags into towels and developing an application to read this information allow nu... Read More about Health: RFID makes surgery safer..

An introductory study of the Maltese Soundscape. (2014)
Presentation / Conference Contribution
Quinton, M., & McGregor, I. (2014). An introductory study of the Maltese Soundscape. In Proceedings of invisible places:sounding cities 2014 (13-38)

This is an introductory study of the Maltese Soundscape and is part of an even bigger project. It introduces a soundscape diced with traditional sounds which still echo in the present and mutate and conflict with the modern sounds that are becoming p... Read More about An introductory study of the Maltese Soundscape..

Walking & talking: probing the urban lived experience. (2014)
Presentation / Conference Contribution
Stals, S., Smyth, M., & Ijsselsteijn, W. (2014, October). Walking & talking: probing the urban lived experience. Presented at NordiCHI'14 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational

With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships and how technology can play a role in this urban experience. To this end, we... Read More about Walking & talking: probing the urban lived experience..

Designing interactive systems : a comprehensive guide to HCI, UX and interaction design (2013)
Book
Benyon, D. (2013). Designing interactive systems : a comprehensive guide to HCI, UX and interaction design. (Third edition). Pearson Education

Designing Interactive Systems is the most authoritative textbook in the areas of human–computer interaction (HCI), usability, consumer experience and interaction design. David Benyon has updated the book based on extensive user feedback to provide a... Read More about Designing interactive systems : a comprehensive guide to HCI, UX and interaction design.

Comparing designers’ and listeners’ experiences (2013)
Journal Article
McGregor, I. (2014). Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4

This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ease of comparison, repertory grids were chosen to explore these experience... Read More about Comparing designers’ and listeners’ experiences.

Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. (2013)
Presentation / Conference Contribution
Mival, O., & Benyon, D. (2013, April). Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces

In this paper, we present a methodology for the design, development and implementation of ICEs (Interactive Collaborative Environments) in real world industrial settings. The approach is informed by lessons learnt from and research undertaken wit... Read More about Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings..

Mobile experiences for tourism: brick city tours. (2013)
Presentation / Conference Contribution
Mival, O., O'Keefe, B., & Mokey, S. (2013, April). Mobile experiences for tourism: brick city tours. Paper presented at CHI2013 workshop on Blended Interaction Spaces

In this project we utilized user-centered design methods to research and evaluate challenges. From this, our team of interdisciplinary students was able to provide unique, user-centered design solutions to the challenges we found during our research... Read More about Mobile experiences for tourism: brick city tours..

Tangible possibilities—envisioning interactions in public space (2013)
Journal Article
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454

This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case studies are described which explore interaction in public space. The fictio... Read More about Tangible possibilities—envisioning interactions in public space.

Norms and standards in modular medical architectures. (2014)
Presentation / Conference Contribution
Fricker, S., Fiedler, M., Grottland, A., Jell, T., Magedanz, T., Thuemmler, C., Mival, O., Benyon, D., Buchanan, W. J., & Paulin, A. (2013, October). Norms and standards in modular medical architectures. Presented at 2013 IEEE 15th International Conference on e-Health Networking, Applications and Services (Healthcom 2013)

Recent Internet of Things (IoT) research has been aiming at interoperability of devices and the integration of sensor networks. The Future Internet - Private Public Partnership (FI-PPP) has created a whole array of different purpose-oriented modules... Read More about Norms and standards in modular medical architectures..

Designing tangible interaction for embodied facilitation (2012)
Presentation / Conference Contribution
Esteves, A. (2012). Designing tangible interaction for embodied facilitation. . https://doi.org/10.1145/2148131.2148231

Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will need to adopt design methodologies and guidelines that reflect its unique fe... Read More about Designing tangible interaction for embodied facilitation.

The role of appropriation in the design of engaging artefacts (2011)
Presentation / Conference Contribution
Flint, T., & Turner, P. (2011, May). The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011

Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that comprise, complement and enliven modern museums. While recognising that engag... Read More about The role of appropriation in the design of engaging artefacts.

This pervasive day: design and development case study. (2011)
Presentation / Conference Contribution
Helgason, I., Bradley, J., & Egan, C. (2011, March). This pervasive day: design and development case study. Paper presented at i-Docs, A Symposium on Interactive Documentary

This presentation will describe the development process, and the underpinning rationale, behind a multi-format, interactive exhibition and online documentary. This project, to be presented at the Edinburgh International Science Festival and the Scien... Read More about This pervasive day: design and development case study..