The presence probe.
(2004)
Presentation / Conference Contribution
McCall, R., O'Neill, S., Carroll, F., & Benyon, D. (2004, January). The presence probe
Outputs (13)
Experiental design: connecting design to HCI. (2004)
Presentation / Conference Contribution
Smyth, M., & Varey, A. (2004, April). Experiental design: connecting design to HCI. Presented at CHI Workshop - Exploring the Relationship between Design and HCI
Integrated Decision Points for Interactive Movies (2004)
Presentation / Conference Contribution
Tully, G., & Turner, S. (2006, June). Integrated Decision Points for Interactive Movies. Presented at Second International Conference, TIDSE 2004, Darmstadt, GermanyWe describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the movie itself: a fade to black and white and a zoom effect accompanied by s... Read More about Integrated Decision Points for Interactive Movies.
Using ERMIA for the Evaluation of a Theorem Prover Interface (2004)
Presentation / Conference Contribution
Jackson, M., Benyon, D., & Lowe, H. Using ERMIA for the Evaluation of a Theorem Prover InterfaceERMIA (Entity-Relationship Modelling of Information Artefacts) provides an extension to entity-relationship
modelling techniques to provide a structural representation of the interaction between people and “information
artefacts”. Such a representa... Read More about Using ERMIA for the Evaluation of a Theorem Prover Interface.
Winky Dink and you: determining patterns of narrative for interactive television. (2004)
Presentation / Conference Contribution
Smith, I., Stewart, F., & Turner, P. (2004, March). Winky Dink and you: determining patterns of narrative for interactive television. Presented at 2nd European Conference on Interactive Television: Enhancing the Experience, Brighton, UKWe report on the identification, creation and use of narrative patterns to create an interactive cartoon. We have undertaken an analysis of an American 1950-60’s interactive television cartoon - Winky Dink and You, which gave the illusion of interact... Read More about Winky Dink and you: determining patterns of narrative for interactive television..
Who am I and where am I? - switching and stitching in the digital age. (2004)
Presentation / Conference Contribution
Smyth, M., Raijmakers, B., & Munro, A. (2004, May). Who am I and where am I? - switching and stitching in the digital age. Presented at INTERNATIONAL DESIGN CONFERENCE - DESIGN 2004, Dubrovnik, CroatiaThis paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initially a series of human groups are described which have the potential to infor... Read More about Who am I and where am I? - switching and stitching in the digital age..
The impact of cultural aspects on the design process (2004)
Presentation / Conference Contribution
Felgen, L., Grieb, J., Lindemann, U., Pulm, U., Chakrabati, A., & Vijaykumar, G. (2004, May). The impact of cultural aspects on the design process. Presented at DESIGN 2004, the 8th International Design Conference, Dubrovnick, CroatiaDue to increasing globalisation, the development of products is no longer restricted to one place, it is more and more characterised by distributed design teams, who work in different places, time zones or cultures. In order to support intercultural... Read More about The impact of cultural aspects on the design process.
A method for designing virtual places. (2004)
Presentation / Conference Contribution
McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carroll, F. (2004, October). A method for designing virtual places. Presented at 7th Annual International Workshop on PresenceThis paper discusses our experiences of using a
range of methods and techniques to measure the sense of
place in real and virtual environments. The paper
presents a discussion on presence and how this is linked
directly with our sense of place. F... Read More about A method for designing virtual places..
Probing the sense of place. (2004)
Presentation / Conference Contribution
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004, October). Probing the sense of place. Presented at 7th Annual International Workshop on Presence, Valencia, SpainThis paper describes the application and results of
two studies using a qualitative tool designed to examine
sense of place in relation to presence research in the
BENOGO project. The ‘place probe’ incorporates a
range of techniques aimed at arti... Read More about Probing the sense of place..
The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.
How to tackle auditory interface aesthetics? Discussion and case study (2004)
Presentation / Conference Contribution
LePlâtre, G., & McGregor, I. (2004, July). How to tackle auditory interface aesthetics? Discussion and case study. Presented at International Conference on Auditory Displays, ICAD'2004, Sydney, AustraliaThis paper discusses the importance of auditory interface
aesthetics and presents an empirical investigation of sound
aesthetics in context. The theoretical discussion examines the relationship between sound aesthetics and user satisfaction and con... Read More about How to tackle auditory interface aesthetics? Discussion and case study.
Personification technologies: developing artificial companions for older people. (2004)
Presentation / Conference Contribution
Mival, O., Cringean, S., & Benyon, D. (2004, April). Personification technologies: developing artificial companions for older people. Presented at Chi 2004, Conference on Human Factors in Computing SystemsThis paper reports on the work of the UTOPIA project, a consortium of four Scottish universities concerned with technology issues for older people, focusing specifically on artificial companionship. The importance of companionship to the emotional an... Read More about Personification technologies: developing artificial companions for older people..
Telling people about virtual places: A qualitative perspective (2004)
Presentation / Conference Contribution
Turner, P., & McGregor, I. (2004, October). Telling people about virtual places: A qualitative perspective. Presented at Presence 2004, Valencia, SpainThis paper presents an investigation into how sound can be used to create a sense of place (that is, the sense of being in that particular place). In the study, people were asked to speak aloud and tell us what they could hear. The analysis of these... Read More about Telling people about virtual places: A qualitative perspective.