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CAROUSEL+ Telepresent Dance Reducing Social Distancing

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NeFT-Net: N-window Extended Frequency Transformer for Rhythmic Motion Prediction (2025)
Journal Article
Ademola, A., Sinclair, D., Koniaris, B., Hannah, S., & Mitchell, K. (in press). NeFT-Net: N-window Extended Frequency Transformer for Rhythmic Motion Prediction. Computers and Graphics,

Advancements in prediction of human motion sequences are critical for enabling online virtual reality (VR) users to dance and move in ways that accurately mirror real-world actions, delivering a more immersive and connected experience. However, laten... Read More about NeFT-Net: N-window Extended Frequency Transformer for Rhythmic Motion Prediction.

Editorial: Games May Host the First Rightful AI Citizens (2023)
Journal Article
Mitchell, K. (2023). Editorial: Games May Host the First Rightful AI Citizens. Games: Research and Practice, 1(2), 1-7. https://doi.org/10.1145/3606834

GAMES creatively take place in imaginative worlds informed by, but often not limited by, real-world challenges, and this advantageously provides an accelerated environment for innovation, where concepts and ideas can be explored unencumbered by physi... Read More about Editorial: Games May Host the First Rightful AI Citizens.

Emotional Voice Puppetry (2023)
Journal Article
Pan, Y., Zhang, R., Cheng, S., Tan, S., Ding, Y., Mitchell, K., & Yang, X. (2023). Emotional Voice Puppetry. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2527-2535. https://doi.org/10.1109/tvcg.2023.3247101

The paper presents emotional voice puppetry, an audio-based facial animation approach to portray characters with vivid emotional changes. The lips motion and the surrounding facial areas are controlled by the contents of the audio, and the facial dyn... Read More about Emotional Voice Puppetry.