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Dr. Inge Panneels' Outputs (9)

Creative Informatics: how data driven innovation has transformed the creative workplace (2024)
Presentation / Conference Contribution
Panneels, I., & Patrick-Thomson, H. (2024, September). Creative Informatics: how data driven innovation has transformed the creative workplace. Presented at The 4th Transdisciplinary Workplace Research (TWR) Conference, Edinburgh, UK

The creative economy is powered by a workforce with a high proportion of freelancers and SMEs. This paper reflects on new ways of working, accelerated by the digital pivot of the creative workplace caused by the global pandemic. Whilst the impact of... Read More about Creative Informatics: how data driven innovation has transformed the creative workplace.

In Our Hands- Nepali Nature Inspired Climate Solutions In The Anthropocene (2024)
Presentation / Conference Contribution
Panneels, I., Phillips, R., Dhakal, S., Chitrakar, A., & Chitrakar, S. (2024, September). In Our Hands- Nepali Nature Inspired Climate Solutions In The Anthropocene. Presented at IOTA, Bentley, Perth, Western Australia

This paper considers material based making practices as found in the traditional handicraft, contemporary crafts practices and design innovation communities in Nepal. Using case studies from the Road to COP26 Innovation Programme and In Our Hands pro... Read More about In Our Hands- Nepali Nature Inspired Climate Solutions In The Anthropocene.

Materialising data – getting to grips with slippery concepts (2024)
Presentation / Conference Contribution
Smyth, M., Panneels, I., McDonald, C., & Helgason, I. (2024, May). Materialising data – getting to grips with slippery concepts. Presented at P/references of Design. Cumulus Budapest 2024, Budapest, Hungary

Data is ubiquitous in the 21st century, we voraciously create and consume it, it can be the driver of innovation and the lens through which we view the world. But data is a slippery, shapeshifting material that can take a myriad of forms which makes... Read More about Materialising data – getting to grips with slippery concepts.

Regenerative Design in the Circular Economy: an oxymoron? (2024)
Presentation / Conference Contribution
Panneels, I., Sinclair, M., & Alder, E. (2024, May). Regenerative Design in the Circular Economy: an oxymoron?. Presented at Cumulus, Budapest, May 2024, Budapest

| The Circular Economy (CE) model considers the life cycle of material goods and examines its journey from cradle to cradle, which tries to put human beings in the same species picture as other living things and focuses on design of materials and sys... Read More about Regenerative Design in the Circular Economy: an oxymoron?.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Presentation / Conference Contribution
Panneels, I., Helgason, I., Smyth, M., Darzentas, D., Hocking, L., & Shillito, A.-M. (2023, April). Distance: digital immersive technologies and craft engagement. Presented at Cumulus Conference: Connectivity and Creativity in times of Conflict, Antwerp, Belgium

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Data-Driven Innovation for Sustainable Creative Practice (2022)
Presentation / Conference Contribution
Lechelt, S., Panneels, I., & Helgason, I. (2022, July). Data-Driven Innovation for Sustainable Creative Practice. Presented at 35th International BCS Human-Computer Interaction Conference (HCI2022), Keele, UK

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

How Can We Balance Research, Participation and Innovation as HCI Researchers? (2019)
Presentation / Conference Contribution
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019, November). How Can We Balance Research, Participation and Innovation as HCI Researchers?. Presented at The Halfway to the Future Symposium 2019, Nottingham, UK

This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that this type of engagement is often prefigured around the agendas, needs and cap... Read More about How Can We Balance Research, Participation and Innovation as HCI Researchers?.