Skip to main content

Research Repository

Advanced Search

All Outputs (4)

Evaluating the social impact of youth digital culture co-creation: let’s participate and play (2017)
Presentation / Conference Contribution
Pawluczuk, A., Webster, G., Hall, H., & Smith, C. (2017). Evaluating the social impact of youth digital culture co-creation: let’s participate and play. In HCI '17 Proceedings of the 31st British Computer Society Human Computer Interaction Conference.

This paper examines young people’s participation in digital culture and current approaches to measure its social impact. The analysis of the literature presented here reveals current scholarly understanding of the value of digital youth culture, soci... Read More about Evaluating the social impact of youth digital culture co-creation: let’s participate and play.

Taking education for granted: the role of placement in computing science (2017)
Presentation / Conference Contribution
Smith, S., Smith, C., Taylor-Smith, E., & Gemma, W. (2017, June). Taking education for granted: the role of placement in computing science. Presented at Horizons in STEM Higher Education Conference

The importance of placements and internships was highlighted in the 2016 Shadbolt Review of Computer Science Degree Accreditation and Graduate Employability – indeed the second recommendation of the review was to extend and promote work experience .... Read More about Taking education for granted: the role of placement in computing science.

Youth digital participation: measuring social impact (2017)
Presentation / Conference Contribution
Pawluczuk, A., Hall, H., Smith, C. F., & Webster, G. (2017, June). Youth digital participation: measuring social impact. Paper presented at i3 - information: interactions and impact

1.Introduction The concept of ‘youth participation’ has developed since the early 2000s in a time during which young people's everyday lives have become more heavily influenced and shaped by ‘multimodal, interactive, convergent, and networked media’... Read More about Youth digital participation: measuring social impact.