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Evaluating the social impact of youth digital culture co-creation: let’s participate and play

Pawluczuk, Alicja; Webster, Gemma; Hall, Hazel; Smith, Colin

Authors

Alicja Pawluczuk

Hazel Hall



Abstract

This paper examines young people’s participation in digital culture and current approaches to measure its social impact. The analysis of the literature presented here reveals current scholarly understanding of the value of digital youth culture, social impact evaluation methods and their limitations. In order to contribute to the analysis of the value of young people’s contribution to digital culture, this paper proposes two areas of consideration when working with young people: 1) Youth participation in evaluation; 2) Playful approaches to evaluation.

Citation

Pawluczuk, A., Webster, G., Hall, H., & Smith, C. (2017). Evaluating the social impact of youth digital culture co-creation: let’s participate and play. In HCI '17 Proceedings of the 31st British Computer Society Human Computer Interaction Conference. https://doi.org/10.14236/ewic/HCI2017.32

Conference Name The 2017 British Human Computer Interaction Conference
Conference Location Sunderland, UK
Start Date Jul 3, 2017
End Date Jul 7, 2017
Acceptance Date Jul 1, 2017
Publication Date Jul 3, 2017
Deposit Date Sep 27, 2017
Publisher BCS, The Chartered Institute for IT
Book Title HCI '17 Proceedings of the 31st British Computer Society Human Computer Interaction Conference
Chapter Number -
ISBN -
DOI https://doi.org/10.14236/ewic/HCI2017.32
Keywords Digital Youth, Youth, Digital Culture, Social Impact, Social Impact Evaluation, Evaluation
Public URL http://researchrepository.napier.ac.uk/Output/989455